| Age | Commit message (Collapse) | Author |
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at this point they don't even count as source for me, they are more like binaries but only using readable characters.
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Dependabot/npm and yarn/lodash 4.17.14
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Bumps [lodash](https://github.com/lodash/lodash) from 4.17.11 to 4.17.14.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.11...4.17.14)
Signed-off-by: dependabot[bot] <support@github.com>
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i'm sure there is a way to do this correctly
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This commit includes another pass of refactoring to webAO, but
could not be tested because it has become virtually impossible
to compile GoldenLayout correctly and have it be detected as a
module by webpack. GoldenLayout has also been dormant for an
alarming amount of time, and its new maintainers have not been
doing a stellar job releasing bug fixes.
So, I give up trying to build webAO.
It's a heaping mess written in vanilla HTML/CSS/JS without the
use of a proper web framework, dependent on a raw TCP protocol
designed 7 years ago, only to be wrapped with yet another
protocol that only half the servers *want* to support, because
webAO is so bad that only incompetent players would want to keep
using it. (Unless you are a Chromebook player, in which case I am
sorry for hurling insults at you.)
webAO started off as an experiment by sD, but became real only
because I made it real. I was the one who added support for
it for tsuserver; I was the one who made the UI vaguely acceptable;
I was the one who added a button for it on the home page. It's
really my fault that this abomination lives on. I should have
learned a legitimate web framework and rewritten it when I
had the chance.
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New hdid
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he is right
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this is all not in vanilla
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2.3
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- Use createTextNode instead of escapeHtml
- Add area change messages in IC log
- Move "Call Mod" button to menu, replacing "Guide" which was mostly
empty except for the BBCode reference (but you can surely look that up
somewhere else, at least until more documentation for webAO has
been produced)
- Compact the evidence editor
- Fix bug where the last emote was not displayed in the emotes list
Some issues that remain:
- Clients still cannot send special Unicode characters, but they can receive
them correctly.
- Shout animations run for longer than the GIF animation length.
- Preanims sometimes play when they are not supposed to.
- GoldenLayout panels cannot be dragged around for some reason.
- The chatbox does not automatically scroll down.
- When the game panel is maximized, the viewport should not exceed the size of
the game panel.
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default asset site.
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sequence more reliable (using gify API to calculate animation duration) + Resign interface to gain more space.
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'bancodefensa' and 'bancoacusacion' when 'defensedesk' and 'prosecutiondesk' are not existed
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