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For whatever reason, WebAO decides to normalize almost every string
component in URLs, packets, and INI files to lower case.
First, the glaring issue. In the URLs, this handling of paths is utterly
broken and corrupts data. By mangling characters, you change the
resource identity and break valid URLs. According to section 6.2.2.1 of
RFC 3986 (Case Normalization):
> When a URI uses components of the generic syntax, the component syntax
> equivalence rules always apply; namely, that the scheme and host are
> case-insensitive and therefore should be normalized to lowercase. For
> example, the URI <HTTP://www.EXAMPLE.com/> is equivalent to
> <http://www.example.com/>. The other generic syntax components are
> assumed to be case-sensitive unless specifically defined otherwise by
> the scheme (see Section 6.2.3)
Scheme and host _are_ case-insensitive. Path is _not_, so isn't
everything else. Section 6.2.3 doesn't define any normalization for the
path component in HTTP schemes. Thus, example.com/item and
example.com/Item are two different resources.
I can only think of idiotic conventions of a particular poorly designed
file system when it comes to this absurdity. There's no reason to drag
them around in our developments. For these systems, case doesn't matter
anyway, normalization is their job, not server hosts' who end up having
to either rewrite every URL request for every asset, or mangle their
asset directory and then rewrite almost every INI config (and spam
"showname=Name" everywhere because now your character directory has to
be "name").
So, instead of using absurd ad-hoc solutions to a broken implementation
such as forcing everything to lower case on the server side, this commit
attempts to fix the root issue and make URL handling conformant to
relevant standards.
Similar situation with strings within packets, although not as severe
in practice. Case must be preserved, otherwise it's corrupting data for
no reason. If a normalization is needed, it should be done at the call
site of whatever requires it (like a filtering function), not by the
parser.
As for the INI, it's opinionated. While the values absolutely must not
be normalized, a case can be made for keys and section names: why not
allow "Options", "options", or even "oPtiOnS"? It's more convenient, and
corresponds to the platform quirk of Windows (which Qt unfortunately
inherits in AO2 Client). I don't think there's a good reason to allow
such leniency in parsing, and removing superfluous normalization is a
better move: less data transformations, less ambiguity, more strictness.
In practice, INIs tend to be well-formed, and it's good discipline to
write them this way.
In several places, the case-folding does make sense: callwords,
OOC commands, CSS class names for areas, and character list filters.
These will behave weirdly and inconveniently without it. In most places,
however, it only causes unnecessary breakage.
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CH is an application-level keepalive packet that clients periodically
send for two reasons:
1. It tells the server they're still connected, preventing timeouts.
2. By measuring latency between sending CH and receiving CHECK, a client
can display ping.
Keepalive is redundant because WebSocket can handle that via PING frames on a
transport layer. WebAO also completely ignores CHECK and sends CH every
five seconds, which is superfluous (AO2 Client sends it once every 45
seconds, in comparison).
Sending CH via `setInterval` was also problematic: browsers seem to
throttle it when the tab becomes inactive, preventing periodic pings and
leading to the server disconnecting inactive browser clients.
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Fix IC rendering race conditions with asset preloading
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Fix rendering race conditions where character sprites, pre-animations,
and paired character assets were displayed before being downloaded.
All assets referenced in an MS packet are now resolved and preloaded
into the browser cache before the animation timeline starts.
- Add unified assetCache module with session-wide promise caching
- Add preloadMessageAssets orchestrator for parallel asset resolution
- Cache fileExists HEAD requests so missing files aren't re-probed
- Preload all SFX (emote, shout, realization, stab) alongside sprites
- Use synchronous setEmoteFromUrl at all render transition points
- Graceful fallback to legacy setEmote if preloading times out
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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- Redesign disconnect overlay as a full-screen modal with dark backdrop
- Add working Reconnect button that properly re-establishes WebSocket connection
- Add Disconnect button in Settings for testing
- Separate disconnect and ban/kick codepaths (no reconnect on ban)
- Log disconnect notice in IC log using hrtext style
- Refactor area list rendering from client state (renderAreaList)
- Extract appendICNotice for reusable IC log notices
- Clean up charselect: hide during loading, simplify toolbar layout
- Freshen loading screen and charselect styling
- Remove loading progress text updates (just show "Loading...")
- Guard against undefined client.chars and client.serv
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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setAOhost now returns the current AO_HOST so handleASS can use the
freshly set value rather than the import captured before the update.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Instead of hardcoding .png, read the preferred extension from
client.charicon_extensions[0] (populated via extensions.json),
falling back to .png if unavailable.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Browsers reject .play() with a DOMException when the user hasn't
interacted with the document yet. Add .catch(() => {}) to all 9
play() call sites to suppress the uncaught promise rejection.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Instead of eagerly fetching char_icon (with HEAD requests per extension)
and char.ini for every character on join, set img.src directly to
char_icon.png and defer char.ini loading until actually needed (character
selection via handlePV, or first IC message via handleMS). This
eliminates thousands of HTTP requests on join for large character lists.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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plan is to migrate to createTextNode
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This reverts commit 965e3e937065511fe9052ac687f54c1528a1e043, reversing
changes made to b288429cca94a461c8fa3d1936905d7e0e601d7f.
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By using data list instead of select, we can easily make it
searchable and render a platform-native dropdown which
filters options based on the search.
This makes finding your pairing partner much easier,
especially in servers with many characters.
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Fix https and add wss support
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