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path: root/webAO/dom/renderPlayerList.ts
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5 daysChange image extension priorityOsmium Sorcerer
Sometimes, WebP icons won't load despite extensions.json clearly defining it as the only extension used for all image data. I suspect there's a race condition between fetching extensions.json, parsing it into client, and checking what extension we should use to get character icons during loading. Sometimes it correctly loads images, sometimes it falls back and starts requesting PNG instead. I couldn't precisely identify where it happens and what's the root cause. As a workaround, this commit instead makes WebP the first-priority extension and a fallback.
5 daysRemove toLowerCase manglingOsmium Sorcerer
For whatever reason, WebAO decides to normalize almost every string component in URLs, packets, and INI files to lower case. First, the glaring issue. In the URLs, this handling of paths is utterly broken and corrupts data. By mangling characters, you change the resource identity and break valid URLs. According to section 6.2.2.1 of RFC 3986 (Case Normalization): > When a URI uses components of the generic syntax, the component syntax > equivalence rules always apply; namely, that the scheme and host are > case-insensitive and therefore should be normalized to lowercase. For > example, the URI <HTTP://www.EXAMPLE.com/> is equivalent to > <http://www.example.com/>. The other generic syntax components are > assumed to be case-sensitive unless specifically defined otherwise by > the scheme (see Section 6.2.3) Scheme and host _are_ case-insensitive. Path is _not_, so isn't everything else. Section 6.2.3 doesn't define any normalization for the path component in HTTP schemes. Thus, example.com/item and example.com/Item are two different resources. I can only think of idiotic conventions of a particular poorly designed file system when it comes to this absurdity. There's no reason to drag them around in our developments. For these systems, case doesn't matter anyway, normalization is their job, not server hosts' who end up having to either rewrite every URL request for every asset, or mangle their asset directory and then rewrite almost every INI config (and spam "showname=Name" everywhere because now your character directory has to be "name"). So, instead of using absurd ad-hoc solutions to a broken implementation such as forcing everything to lower case on the server side, this commit attempts to fix the root issue and make URL handling conformant to relevant standards. Similar situation with strings within packets, although not as severe in practice. Case must be preserved, otherwise it's corrupting data for no reason. If a normalization is needed, it should be done at the call site of whatever requires it (like a filtering function), not by the parser. As for the INI, it's opinionated. While the values absolutely must not be normalized, a case can be made for keys and section names: why not allow "Options", "options", or even "oPtiOnS"? It's more convenient, and corresponds to the platform quirk of Windows (which Qt unfortunately inherits in AO2 Client). I don't think there's a good reason to allow such leniency in parsing, and removing superfluous normalization is a better move: less data transformations, less ambiguity, more strictness. In practice, INIs tend to be well-formed, and it's good discipline to write them this way. In several places, the case-folding does make sense: callwords, OOC commands, CSS class names for areas, and character list filters. These will behave weirdly and inconveniently without it. In most places, however, it only causes unnecessary breakage.
2026-02-11Clamp playerlist char icons to 60x60 pixelsDavid Skoland
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11Filter playerlist by area and remove Area columnDavid Skoland
Hide players not in the client's current area. Re-render playerlist on area switch. Remove the now-redundant Area column. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11Add area column to playerlistDavid Skoland
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10Use charName directly for playerlist rendering and add table stylingDavid Skoland
Render char icons and names from the character name string (PU type 1) instead of gating on charId lookup. Add header row and row separators to the playerlist table. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10Refactor playerlist to state-driven rendering with renderPlayerListDavid Skoland
handlePR and handlePU now only update client.playerlist state, and renderPlayerList handles all DOM rendering from that state. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>