| Age | Commit message (Collapse) | Author |
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Fix relevant breaking changes.
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Historically, MC packet ended up in a ridiculous spot. It had this
single structure:
MC#something#cid#%
It used to change music track to `something`, and the character ID `cid`
was used in clientside muting (blindly trusted, by the way). Then,
this packet was expanded to mean area change as well, so the same
generic structure carried two completely different meanings.
How does one differentiate the two? Whether the client tried to move to
an area `something`, or played a music track called `something`?
The solution was to assume that having ".extension" at the end magically
implied that it was a name of a music file, check the string `something`
within the MC packet, and pray that you guessed correctly. So,
understanding the protocol message required penetrating into one of its
data fields and ambiguously inferring what the whole message even meant.
Modern AO gives us a more logical solution. Not as good as having two
separate packets for two unrelated actions, but we can at least discern
the area and music change directly from the framing.
Area change uses the same two-field structure: MC#area#cid#%
Music change, however, has acquired two additional fields:
MC#music#cid#showname#flags#%
We consider four-field MC to be music change, and two-field MC to be
area change, resolving the ambiguity and eliminating odd constraints
on area and music names.
WebAO still uses the old logic and sends two-field MC packets for both
cases. CSDWASASH server, as a result, thinks that web users try to
change areas when they play music. This commit fixes this behavior and
adds special sendAreaChange instead of using sendMusicChange for both.
The flags are hardcoded to 0 because WebAO can't set fade-in, fade-out,
or position sync, and it ignores the server flags.
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Sometimes, WebP icons won't load despite extensions.json clearly
defining it as the only extension used for all image data.
I suspect there's a race condition between fetching extensions.json,
parsing it into client, and checking what extension we should use to get
character icons during loading. Sometimes it correctly loads images,
sometimes it falls back and starts requesting PNG instead.
I couldn't precisely identify where it happens and what's the root
cause. As a workaround, this commit instead makes WebP the
first-priority extension and a fallback.
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For whatever reason, WebAO decides to normalize almost every string
component in URLs, packets, and INI files to lower case.
First, the glaring issue. In the URLs, this handling of paths is utterly
broken and corrupts data. By mangling characters, you change the
resource identity and break valid URLs. According to section 6.2.2.1 of
RFC 3986 (Case Normalization):
> When a URI uses components of the generic syntax, the component syntax
> equivalence rules always apply; namely, that the scheme and host are
> case-insensitive and therefore should be normalized to lowercase. For
> example, the URI <HTTP://www.EXAMPLE.com/> is equivalent to
> <http://www.example.com/>. The other generic syntax components are
> assumed to be case-sensitive unless specifically defined otherwise by
> the scheme (see Section 6.2.3)
Scheme and host _are_ case-insensitive. Path is _not_, so isn't
everything else. Section 6.2.3 doesn't define any normalization for the
path component in HTTP schemes. Thus, example.com/item and
example.com/Item are two different resources.
I can only think of idiotic conventions of a particular poorly designed
file system when it comes to this absurdity. There's no reason to drag
them around in our developments. For these systems, case doesn't matter
anyway, normalization is their job, not server hosts' who end up having
to either rewrite every URL request for every asset, or mangle their
asset directory and then rewrite almost every INI config (and spam
"showname=Name" everywhere because now your character directory has to
be "name").
So, instead of using absurd ad-hoc solutions to a broken implementation
such as forcing everything to lower case on the server side, this commit
attempts to fix the root issue and make URL handling conformant to
relevant standards.
Similar situation with strings within packets, although not as severe
in practice. Case must be preserved, otherwise it's corrupting data for
no reason. If a normalization is needed, it should be done at the call
site of whatever requires it (like a filtering function), not by the
parser.
As for the INI, it's opinionated. While the values absolutely must not
be normalized, a case can be made for keys and section names: why not
allow "Options", "options", or even "oPtiOnS"? It's more convenient, and
corresponds to the platform quirk of Windows (which Qt unfortunately
inherits in AO2 Client). I don't think there's a good reason to allow
such leniency in parsing, and removing superfluous normalization is a
better move: less data transformations, less ambiguity, more strictness.
In practice, INIs tend to be well-formed, and it's good discipline to
write them this way.
In several places, the case-folding does make sense: callwords,
OOC commands, CSS class names for areas, and character list filters.
These will behave weirdly and inconveniently without it. In most places,
however, it only causes unnecessary breakage.
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- Redesign disconnect overlay as a full-screen modal with dark backdrop
- Add working Reconnect button that properly re-establishes WebSocket connection
- Add Disconnect button in Settings for testing
- Separate disconnect and ban/kick codepaths (no reconnect on ban)
- Log disconnect notice in IC log using hrtext style
- Refactor area list rendering from client state (renderAreaList)
- Extract appendICNotice for reusable IC log notices
- Clean up charselect: hide during loading, simplify toolbar layout
- Freshen loading screen and charselect styling
- Remove loading progress text updates (just show "Loading...")
- Guard against undefined client.chars and client.serv
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Hide players not in the client's current area. Re-render playerlist
on area switch. Remove the now-redundant Area column.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Render char icons and names from the character name string (PU type 1)
instead of gating on charId lookup. Add header row and row separators
to the playerlist table.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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handlePR and handlePU now only update client.playerlist state,
and renderPlayerList handles all DOM rendering from that state.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Store player data (charId, area) in an in-memory Map on the client,
updated by PR/PU packet handlers. Use this to eagerly load char.ini
when a player's character appears in our area or when switching areas,
eliminating the lazy-load delay on first IC message.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Playerlist
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:spaghetti:
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