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5 daysReplace cookies with localStorageOsmium Sorcerer
Cookies's use case is to store persistent data and send it to the server in subsequent requests, such as to remember logged-in sessions. WebAO is using them to store site settings like ad-hoc hash tables that require parsing and serialization. As a nasty side-effect of how cookies work, clients send all their settings every time they connect to the server. Server has absolutely no use for them, but each client sends them anyway, which is an uncalled-for privacy leak. Remove this mechanism entirely, switch to localStorage which serves exactly the purpose of per-origin store with data that never leaves the browser.
5 daysUpdate dependencies and ECMAScript targetOsmium Sorcerer
Fix relevant breaking changes.
5 daysSeparate the MC packet into music and area changeOsmium Sorcerer
Historically, MC packet ended up in a ridiculous spot. It had this single structure: MC#something#cid#% It used to change music track to `something`, and the character ID `cid` was used in clientside muting (blindly trusted, by the way). Then, this packet was expanded to mean area change as well, so the same generic structure carried two completely different meanings. How does one differentiate the two? Whether the client tried to move to an area `something`, or played a music track called `something`? The solution was to assume that having ".extension" at the end magically implied that it was a name of a music file, check the string `something` within the MC packet, and pray that you guessed correctly. So, understanding the protocol message required penetrating into one of its data fields and ambiguously inferring what the whole message even meant. Modern AO gives us a more logical solution. Not as good as having two separate packets for two unrelated actions, but we can at least discern the area and music change directly from the framing. Area change uses the same two-field structure: MC#area#cid#% Music change, however, has acquired two additional fields: MC#music#cid#showname#flags#% We consider four-field MC to be music change, and two-field MC to be area change, resolving the ambiguity and eliminating odd constraints on area and music names. WebAO still uses the old logic and sends two-field MC packets for both cases. CSDWASASH server, as a result, thinks that web users try to change areas when they play music. This commit fixes this behavior and adds special sendAreaChange instead of using sendMusicChange for both. The flags are hardcoded to 0 because WebAO can't set fade-in, fade-out, or position sync, and it ignores the server flags.
5 daysChange image extension priorityOsmium Sorcerer
Sometimes, WebP icons won't load despite extensions.json clearly defining it as the only extension used for all image data. I suspect there's a race condition between fetching extensions.json, parsing it into client, and checking what extension we should use to get character icons during loading. Sometimes it correctly loads images, sometimes it falls back and starts requesting PNG instead. I couldn't precisely identify where it happens and what's the root cause. As a workaround, this commit instead makes WebP the first-priority extension and a fallback.
5 daysRemove toLowerCase manglingOsmium Sorcerer
For whatever reason, WebAO decides to normalize almost every string component in URLs, packets, and INI files to lower case. First, the glaring issue. In the URLs, this handling of paths is utterly broken and corrupts data. By mangling characters, you change the resource identity and break valid URLs. According to section 6.2.2.1 of RFC 3986 (Case Normalization): > When a URI uses components of the generic syntax, the component syntax > equivalence rules always apply; namely, that the scheme and host are > case-insensitive and therefore should be normalized to lowercase. For > example, the URI <HTTP://www.EXAMPLE.com/> is equivalent to > <http://www.example.com/>. The other generic syntax components are > assumed to be case-sensitive unless specifically defined otherwise by > the scheme (see Section 6.2.3) Scheme and host _are_ case-insensitive. Path is _not_, so isn't everything else. Section 6.2.3 doesn't define any normalization for the path component in HTTP schemes. Thus, example.com/item and example.com/Item are two different resources. I can only think of idiotic conventions of a particular poorly designed file system when it comes to this absurdity. There's no reason to drag them around in our developments. For these systems, case doesn't matter anyway, normalization is their job, not server hosts' who end up having to either rewrite every URL request for every asset, or mangle their asset directory and then rewrite almost every INI config (and spam "showname=Name" everywhere because now your character directory has to be "name"). So, instead of using absurd ad-hoc solutions to a broken implementation such as forcing everything to lower case on the server side, this commit attempts to fix the root issue and make URL handling conformant to relevant standards. Similar situation with strings within packets, although not as severe in practice. Case must be preserved, otherwise it's corrupting data for no reason. If a normalization is needed, it should be done at the call site of whatever requires it (like a filtering function), not by the parser. As for the INI, it's opinionated. While the values absolutely must not be normalized, a case can be made for keys and section names: why not allow "Options", "options", or even "oPtiOnS"? It's more convenient, and corresponds to the platform quirk of Windows (which Qt unfortunately inherits in AO2 Client). I don't think there's a good reason to allow such leniency in parsing, and removing superfluous normalization is a better move: less data transformations, less ambiguity, more strictness. In practice, INIs tend to be well-formed, and it's good discipline to write them this way. In several places, the case-folding does make sense: callwords, OOC commands, CSS class names for areas, and character list filters. These will behave weirdly and inconveniently without it. In most places, however, it only causes unnecessary breakage.
2026-03-28remove UI related changesDavid Skoland
2026-03-24signatureDavid Skoland
2026-03-24add comment explaining assumptionDavid Skoland
2026-03-24Add reconnect UI, disconnect button, and visual cleanupDavid Skoland
- Redesign disconnect overlay as a full-screen modal with dark backdrop - Add working Reconnect button that properly re-establishes WebSocket connection - Add Disconnect button in Settings for testing - Separate disconnect and ban/kick codepaths (no reconnect on ban) - Log disconnect notice in IC log using hrtext style - Refactor area list rendering from client state (renderAreaList) - Extract appendICNotice for reusable IC log notices - Clean up charselect: hide during loading, simplify toolbar layout - Freshen loading screen and charselect styling - Remove loading progress text updates (just show "Loading...") - Guard against undefined client.chars and client.serv Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-02-11Clamp playerlist char icons to 60x60 pixelsDavid Skoland
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11Filter playerlist by area and remove Area columnDavid Skoland
Hide players not in the client's current area. Re-render playerlist on area switch. Remove the now-redundant Area column. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11Add area column to playerlistDavid Skoland
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10Use charName directly for playerlist rendering and add table stylingDavid Skoland
Render char icons and names from the character name string (PU type 1) instead of gating on charId lookup. Add header row and row separators to the playerlist table. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10Refactor playerlist to state-driven rendering with renderPlayerListDavid Skoland
handlePR and handlePU now only update client.playerlist state, and renderPlayerList handles all DOM rendering from that state. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07Prefetch char.ini for characters present in area via playerlistDavid Skoland
Store player data (charId, area) in an in-memory Map on the client, updated by PR/PU packet handlers. Use this to eagerly load char.ini when a player's character appears in our area or when switching areas, eliminating the lazy-load delay on first IC message. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2025-10-02use the file for previewsstonedDiscord
2025-09-03also do bgsstonedDiscord
2025-09-03bgurlsstonedDiscord
2025-06-26convert vol to tsstonedDiscord
2024-12-12Prettified Code!stonedDiscord
2024-12-12akashi expects 2 args for modcallsstonedDiscord
2024-11-20Prettified Code!stonedDiscord
2024-11-20Prettified Code!stonedDiscord
2024-08-31hide out of area playersstonedDiscord
2024-08-31playerlist fixesstonedDiscord
2024-08-12Merge pull request #225 from AttorneyOnline/playerliststonedDiscord
Playerlist
2024-08-08more off by onestonedDiscord
2024-08-08another off by onestonedDiscord
2024-08-07correct unitsstonedDiscord
2024-08-07add ban buttonstonedDiscord
2024-04-12name spacingstonedDiscord
2023-12-08rename callbackstonedDiscord
2023-12-08throw out googlestonedDiscord
2023-10-17Focus input box when emotion is pickedDavid Skoland
2023-09-20autoformat with eslintstonedDiscord
2023-09-20no more eslint errorsstonedDiscord
2023-09-20make eslint a lot happierstonedDiscord
2023-06-06fix clannad clockstonedDiscord
2023-04-25minor spelling mistakestonedDiscord
2023-04-25forgot importstonedDiscord
2023-04-25check for animated bgs in previewstonedDiscord
2023-01-23bring mute backstonedDiscord
2022-12-07remove chat from chatbox namesstonedDiscord
2022-11-22where did this bracket come fromstonedDiscord
2022-11-18fix iniedit input boxstonedDiscord
2022-11-17:spaghetti: :spaghetti: :spaghetti: :spaghetti: :spaghetti: :spaghetti: ↵stonedDiscord
:spaghetti:
2022-11-17copypasta :spaghetti:stonedDiscord
2022-11-17both ini dropdown and customstonedDiscord
2022-11-17rename to iniselectstonedDiscord
2022-11-13bring back iniedit dropdownstonedDiscord