| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-11-18 | returns are free | stonedDiscord | |
| 2020-11-18 | officially return from the exception handler | stonedDiscord | |
| Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> | |||
| 2020-11-17 | fix escaping | stonedDiscord | |
| 2020-11-17 | escape args that can make it into the html | stonedDiscord | |
| 2020-11-16 | update the playercount immediatly if it's selected | stonedDiscord | |
| 2020-11-16 | only check real entries once and hide nonworking ones | stonedDiscord | |
| 2020-10-13 | only check playercount on mouseover | stonedDiscord | |
| 2020-09-27 | only combine ip and port once | stonedDiscord | |
| 2020-09-27 | shorten the COerror and send message logs to debug | stonedDiscord | |
| 2020-05-28 | enable offline play | sD | |
| 2020-05-16 | Check online asynchronously | oldmud0 | |
| 2020-04-11 | add an error message when the connection fails | sD | |
| 2020-03-27 | don't hide the entries if we're not checking them | sD | |
| 2020-03-27 | rename oldloading to lowmemory and make it avoid getting the onlinecount | sD | |
| 2020-03-27 | since it was broken anyway, remove it | sD | |
| 2020-03-27 | old loading gives us the wrong ports anyway | sD | |
| 2020-03-27 | get rid of require | sD | |
| 2020-03-25 | get version from package.json | sD | |
| 2020-03-25 | move encoding stuff to seperate js file | sD | |
| 2020-03-23 | add https and javascript warnings | sD | |
| 2020-03-21 | auto indent | sD | |
| 2020-03-20 | add text decoding magic | sD | |
| 2020-02-15 | close the connection after we got all the servers | sD | |
| master ooc is unused on web | |||
| 2020-02-10 | don't need this anymore | sD | |
| 2020-01-02 | hash the actual values, don't get random device IDs | sD | |
| 2020-01-02 | change fingerprint lib to valves | sD | |
| the library wants to be the first thing to load after the page is idle, so i had to move all the onload things in the handle after the library ran | |||
| 2019-12-31 | don't read the ID from the cookie, as people easily change it | sD | |
| 2019-12-28 | make the id stick better | sD | |
| 2019-12-20 | this doesn't need to be async | sD | |
| 2019-12-19 | this is a little more useful | sD | |
| 2019-12-19 | change localhost port to 50001 and ID to -1 | sD | |
| 2019-12-19 | delete my debug logging entries | sD | |
| 2019-12-19 | make onlinecheck async, ignore last serverlist entry as it's just a single % | sD | |
| 2019-12-17 | less logging spam | sD | |
| 2019-12-17 | rename ugly css names | sD | |
| 2019-12-17 | change onlinecounter to reflect banned better | sD | |
| 2019-12-17 | reverse oldloading logic | sD | |
| 2019-12-17 | imrpove readability and add ban packet | sD | |
| 2019-12-17 | appearently, most tsuservers deny the connection if this isn't set | sD | |
| 2019-12-17 | send hdid and do not add a line break to the list | sD | |
| 2019-07-27 | Fix onmouseover after moving master.js to Webpack (#25) | oldmud0 | |
| Fixes #24 | |||
| 2019-07-27 | seems the ps4 has a limit on webworkers/websocket connection | stonedDiscord | |
| so i spread them out over 1 second per server | |||
| 2019-07-26 | old loading for my ps4 | stonedDiscord | |
| or anything that doesn't like big packets | |||
| 2019-07-22 | add optional old loading commands for low memory devices like the ps4 | stonedDiscord | |
| 2019-07-21 | indentation part 2 | stonedDiscord | |
| 2019-07-01 | (See commit message) | oldmud0 | |
| This commit includes another pass of refactoring to webAO, but could not be tested because it has become virtually impossible to compile GoldenLayout correctly and have it be detected as a module by webpack. GoldenLayout has also been dormant for an alarming amount of time, and its new maintainers have not been doing a stellar job releasing bug fixes. So, I give up trying to build webAO. It's a heaping mess written in vanilla HTML/CSS/JS without the use of a proper web framework, dependent on a raw TCP protocol designed 7 years ago, only to be wrapped with yet another protocol that only half the servers *want* to support, because webAO is so bad that only incompetent players would want to keep using it. (Unless you are a Chromebook player, in which case I am sorry for hurling insults at you.) webAO started off as an experiment by sD, but became real only because I made it real. I was the one who added support for it for tsuserver; I was the one who made the UI vaguely acceptable; I was the one who added a button for it on the home page. It's really my fault that this abomination lives on. I should have learned a legitimate web framework and rewritten it when I had the chance. | |||
| 2018-06-17 | fixed up master.js | stonedDiscord | |
| 2018-05-15 | Move files to webAO folder; GoldenLayout works! | oldmud0 | |
