From 020dfcda00ca06b9a06e7076eaf8a0164ae1327e Mon Sep 17 00:00:00 2001 From: David Skoland Date: Tue, 10 Feb 2026 23:38:17 +0100 Subject: Refactor playerlist to state-driven rendering with renderPlayerList handlePR and handlePU now only update client.playerlist state, and renderPlayerList handles all DOM rendering from that state. Co-Authored-By: Claude Opus 4.6 --- webAO/client.ts | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'webAO/client.ts') diff --git a/webAO/client.ts b/webAO/client.ts index 95df67a..05a40c9 100644 --- a/webAO/client.ts +++ b/webAO/client.ts @@ -150,7 +150,8 @@ class Client extends EventEmitter { connect: () => void; loadResources: () => void; isLowMemory: () => void; - players: Map; + /** Maps player ID to player data */ + playerlist: Map; charicon_extensions: string[]; emote_extensions: string[]; emotions_extensions: string[]; @@ -212,7 +213,7 @@ class Client extends EventEmitter { this.temp_packet = ""; loadResources; isLowMemory; - this.players = new Map(); + this.playerlist = new Map(); this.charicon_extensions = [".png", ".webp"]; this.emote_extensions = [".gif", ".png", ".apng", ".webp", ".webp.static"]; this.emotions_extensions = [".png", ".webp"]; -- cgit