/*
* Glorious webAO
* made by sD, refactored by oldmud0
* credits to aleks for original idea and source
*/
let queryDict = {};
location.search.substr(1).split("&").forEach(function(item) {
queryDict[item.split("=")[0]] = item.split("=")[1]
});
/* Server magic */
const serverIP = queryDict.ip;
let mode = queryDict.mode;
const AO_HOST = queryDict.asset || "http://assets.aceattorneyonline.com/base/";
const MUSIC_HOST = AO_HOST + "sounds/music/";
const BAR_WIDTH = 90;
const BAR_HEIGHT = 20;
const CHAR_SELECT_WIDTH = 8;
const UPDATE_INTERVAL = 65;
let oldLoading = false;
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|BB|PlayBook|IEMobile|Windows Phone|Kindle|Silk|Opera Mini/i.test(navigator.userAgent)) {
oldLoading = true;
}
let selectedShout = 0;
let lastICMessageTime = new Date(0);
class Client {
constructor(address) {
this.serv = new WebSocket("ws://" + address);
this.serv.onopen = (evt) => this.onOpen(evt);
this.serv.onclose = (evt) => this.onClose(evt);
this.serv.onmessage = (evt) => this.onMessage(evt);
this.serv.onerror = (evt) => this.onError(evt);
this.playerID = 1;
this.charID = -1;
this.chars = [];
this.emotes = [];
this.selectedEmote = -1;
this.checkUpdater = null;
// Only used for RMC/`music` packets, not EM/SM/MC packets.
this.musicList = Object();
this.handlers = {
"MS": (args) => this.handleMS(args),
"CT": (args) => this.handleCT(args),
"MC": (args) => this.handleMC(args),
"RMC": (args) => this.handleRMC(args),
"CI": (args) => this.handleCI(args),
"SC": (args) => this.handleSC(args),
"EI": (args) => this.handleEI(args),
"EM": (args) => this.handleEM(args),
"SM": (args) => this.handleSM(args),
"music": (args) => this.handlemusic(args),
"DONE": (args) => this.handleDONE(args),
"BN": (args) => this.handleBN(args),
"NBG": (args) => this.handleNBG(args),
"HP": (args) => this.handleHP(args),
"ID": (args) => this.handleID(args),
"PN": (args) => this.handlePN(args),
"SI": (args) => this.handleSI(args),
"CharsCheck": (args) => this.handleCharsCheck(args),
"PV": (args) => this.handlePV(args)
}
this._lastTimeICReceived = new Date(0);
}
/**
* Gets the current player's character.
*/
me() {
return this.chars[this.charID];
}
/**
* Gets the player's currently selected emote.
*/
myEmote() {
return this.emotes[this.selectedEmote];
}
/**
* Sends an out-of-character chat message.
* @param {string} message the message to send
*/
sendOOC(message) {
this.serv.send(`CT#web${this.playerID}#${escapeChat(message)}#%`);
}
/**
* Sends an in-character chat message.
* @param {string} speaking who is speaking
* @param {string} name the name of the current character
* @param {string} silent whether or not it's silent
* @param {string} message the message to be sent
* @param {string} side the name of the side in the background
* @param {string} ssfxname the name of the sound effect
* @param {string} zoom whether or not to zoom
* @param {string} ssfxdelay the delay (in milliseconds) to play the sound effect
* @param {string} objection the number of the shout to play
*/
sendIC(speaking, name, silent, message, side, ssfxname, zoom, ssfxdelay, objection) {
this.serv.send(
`MS#chat#${speaking}#${name}#${silent}` +
`#${escapeChat(message)}#${side}#${ssfxname}#${zoom}` +
`#${this.charID}#${ssfxdelay}#${selectedShout}#0#0#0#0#%`
);
}
/**
* Requests to change the music to the specified track.
* @param {string} track the track ID
*/
sendMusicChange(track) {
this.serv.send(`MC#${track}#${this.charID}#%`);
}
/**
* Requests to leave the room and free the character slot.
*
* Note: This packet is undocumented. It is not implemented by
* either the AO2 client or tsuserver.
*/
sendLeaveRoom() {
this.serv.send("FC#%");
}
/**
* Begins the handshake process by sending an identifier
* to the server.
*/
joinServer() {
this.serv.send(`HI#${navigator.userAgent.hashCode()}#%`);
this.serv.send("ID#webAO#2.4.5#%");
this.CHECKupdater = setInterval(() => this.sendCheck, 5000);
}
/**
* Requests to play as a specified character.
* @param {number} character the character ID
*/
sendCharacter(character) {
this.serv.send(`CC#${this.playerID}#${character}#web#%`);
}
/**
* Requests to select a music track.
* @param {number?} song the song to be played
*/
sendMusic(song) {
this.serv.send(`MC#${song}`);
}
/**
* Sends a keepalive packet.
*/
sendCheck() {
this.serv.send(`CH#${this.charID}#%`);
}
/**
* Triggered when a connection is established to the server.
*/
onOpen(e) {
// XXX: Why does watching mean just SITTING there and doing nothing?
if (mode == "join") {
client.joinServer();
} else {
document.getElementById("client_loading").style.display = "none";
}
}
/**
* Triggered when the connection to the server closes.
* @param {CloseEvent} e
*/
onClose(e) {
console.error(`The connection was closed: ${e.reason} (${e.code})`);
if (e.code !== 1001) {
document.getElementById("client_error").style.display = "block";
document.getElementById("error_id").textContent = e.code;
this.cleanup();
}
}
/**
* Triggered when a packet is received from the server.
* @param {MessageEvent} e
*/
onMessage(e) {
let msg = e.data;
console.debug(msg);
let lines = msg.split('%');
let args = lines[0].split('#');
let header = args[0];
let handler = this.handlers[header];
if (typeof handler !== "undefined") {
handler(args);
} else {
console.warn(`Invalid packet header ${header}`);
}
}
/**
* Triggered when an network error occurs.
* @param {ErrorEvent} e
*/
onError(e) {
console.error(`A network error occurred: ${e.reason} (${e.code})`);
document.getElementById("client_error").style.display = "block";
document.getElementById("error_id").textContent = e.code;
this.cleanup();
}
cleanup() {
try {
this.serv.close(1001);
} catch (e) {
// I don't care if this errors
}
clearInterval(this.checkUpdater);
}
/**
* Handles an in-character chat message.
* @param {*} args packet arguments
*/
handleMS(args) {
// TODO: this if-statement might be a bug.
if (args[4] != viewport.chatmsg.content) {
document.getElementById("client_inner_chat").innerHTML = "";
let chatmsg = {
pre: escape(args[2]),
character: -1, // Will do a linear search
preanim: escape(args[2]), // XXX: why again?
nameplate: args[3], // TODO: parse INI to get this info
name: args[3],
speaking: "(b)" + escape(args[4]),
silent: "(a)" + escape(args[4]),
content: args[5],
side: args[6],
sound: escape(args[7]),
type: args[8],
// charid: args[9],
snddelay: args[10],
objection: args[11],
evidence: args[12],
// flip: args[13],
flash: args[14],
color: args[15],
isnew: true,
};
// The dreaded linear search...
for (let i = 0; i < this.chars.length; i++) {
if (this.chars[i].name == args[3]) {
chatmsg.character = i;
break;
}
}
if (chatmsg.character == this.charID) {
resetICParams();
}
viewport.say(chatmsg);
}
}
/**
* Handles an out-of-character chat message.
* @param {Array} args packet arguments
*/
handleCT(args) {
const oocLog = document.getElementById("client_ooclog");
oocLog.innerHTML += `${args[1]}: ${args[2]}\r\n`;
if (oocLog.scrollTop > oocLog.scrollHeight - 60) {
oocLog.scrollTop = oocLog.scrollHeight;
}
}
/**
* Handles a music change to an arbitrary resource.
* @param {Array} args packet arguments
*/
handleMC(args) {
const music = viewport.music;
music.pause();
music.src = MUSIC_HOST + args[1];
music.play();
if (args[2] >= 0) {
let musicname = this.chars[args[2]].name;
appendICLog(`${musicname} changed music to ${args[1]}`);
} else {
appendICLog(`The music was changed to ${args[1]}`);
}
}
/**
* Handles a music change to an arbitrary resource, with an offset in seconds.
* @param {Array} args packet arguments
*/
handleRMC(args) {
viewport.music.pause();
viewport.music = new Audio(this.musicList[args[1]]);
const music = viewport.music;
// Music offset + drift from song loading
music.totime = args[1];
music.offset = new Date().getTime() / 1000;
music.addEventListener('loadedmetadata', function() {
music.currentTime += parseFloat(music.totime + (new Date().getTime() / 1000 - music.offset)).toFixed(3);
music.play();
}, false);
}
/**
* Handles incoming character information, bundling multiple characters
* per packet.
* @param {Array} args packet arguments
*/
handleCI(args) {
document.getElementById("client_loadingtext").innerHTML = "Loading Character " + args[1];
this.serv.send("AN#" + ((args[1] / 10) + 1) + "#%");
for (let i = 2; i < args.length - 1; i++) {
if (i % 2 == 0) {
let chargs = args[i].split("&");
this.chars[args[i - 1]] = {
"name": chargs[0],
"desc": chargs[1],
"evidence": chargs[3],
"icon": AO_HOST + "characters/" + escape(chargs[0]) + "/char_icon.png"
};
}
}
}
/**
* Handles incoming character information, containing only one character
* per packet.
* @param {Array} args packet arguments
*/
handleSC(args) {
document.getElementById("client_loadingtext").innerHTML = "Loading Characters";
for (let i = 1; i < args.length - 1; i++) {
let chargs = args[i].split("&");
this.chars[i - 1] = {
"name": chargs[0],
"desc": chargs[1],
"evidence": chargs[3],
"icon": AO_HOST + "characters/" + escape(chargs[0]) + "/char_icon.png"
}
}
this.serv.send("RM#%");
}
/**
* Handles incoming evidence information, containing only one evidence
* item per packet.
*
* Mostly unimplemented in webAO.
* @param {Array} args packet arguments
*/
handleEI(args) {
document.getElementById("client_loadingtext").innerHTML = "Loading Evidence " + args[1];
//serv.send("AE#" + (args[1] + 1) + "#%");
this.serv.send("RM#%");
}
/**
* Handles incoming music information, containing multiple entries
* per packet.
* @param {Array} args packet arguments
*/
handleEM(args) {
document.getElementById("client_loadingtext").innerHTML = "Loading Music " + args[1];
this.serv.send("AM#" + ((args[1] / 10) + 1) + "#%");
let hmusiclist = document.getElementById("client_musiclist");
for (let i = 2; i < args.length - 1; i++) {
if (i % 2 == 0) {
let newentry = document.createElement("OPTION");
newentry.text = args[i];
hmusiclist.options.add(newentry);
}
}
}
/**
* Handles incoming music information, containing only one entry
* per packet.
* @param {Array} args packet arguments
*/
handleSM(args) {
document.getElementById("client_loadingtext").innerHTML = "Loading Music ";
let hmusiclist = document.getElementById("client_musiclist");
for (let i = 1; i < args.length - 1; i++) {
let newentry = document.createElement("OPTION");
newentry.text = args[i];
hmusiclist.options.add(newentry);
}
this.serv.send("RD#%");
}
/**
* Handles incoming music information, containing all entries
* in the same packet.
* @param {Array} args packet arguments
*/
handlemusic(args) {
for (let i = 0; i < args.length / 2; i++) {
this.musicList[args[2 * i]] = args[2 * i + 1];
}
}
/**
* Handles the handshake completion packet, meaning the player
* is ready to select a character.
*
* @param {Array} args packet arguments
*/
handleDONE(args) {
document.getElementById("client_loading").style.display = "none";
document.getElementById("client_charselect").style.display = "block";
}
/**
* Handles a background change.
* @param {Array} args packet arguments
*/
handleBN(args) {
viewport.bgname = escape(args[1]);
}
handleNBG(args) {
// TODO (set by sD)
}
/**
* Handles a change in the health bars' states.
* @param {Array} args packet arguments
*/
handleHP(args) {
// TODO (set by sD)
// Also, this is broken.
if (args[1] == 1) {
document.getElementById("client_defense_hp").style.clip = "rect(0px," + BAR_WIDTH * args[2] / 10 + "px," + BAR_HEIGHT + "px,0px)";
} else {
document.getElementById("client_prosecutor_hp").style.clip = "rect(0px," + BAR_WIDTH * args[2] / 10 + "px," + BAR_HEIGHT + "px,0px)";
}
}
/**
* Handles the issuance of a player ID by the server.
* @param {Array} args packet arguments
*/
handleID(args) {
this.playerID = args[1];
}
handlePN(args) {
this.serv.send("askchaa#%");
}
/**
* Received when the server announces its server info,
* but we use it as a cue to begin retrieving characters.
* @param {Array} args packet arguments
*/
handleSI(args) {
if (oldLoading) {
this.serv.send("askchar2#%");
} else {
this.serv.send("RC#%");
}
}
/**
* Handles the list of all used and vacant characters.
* @param {Array} args packet arguments
*/
handleCharsCheck(args) {
document.getElementById("client_chartable").innerHTML = "";
for (let i = 0; i < this.chars.length; i++) {
if (i % CHAR_SELECT_WIDTH == 0) {
var tr = document.createElement('TR');
}
let td = document.createElement('TD');
let icon_chosen;
let thispick = this.chars[i].icon;
if (args[i + 1] == "-1") {
icon_chosen = " dark";
} else {
icon_chosen = "";
}
td.innerHTML = ``;
tr.appendChild(td);
if (i % CHAR_SELECT_WIDTH == 0) {
document.getElementById("client_chartable").appendChild(tr);
}
}
changeBackground("def");
}
/**
* Handles the server's assignment of a character for the player to use.
* @param {Array} args packet arguments
*/
handlePV(args) {
this.charID = args[3];
document.getElementById("client_charselect").style.display = "none";
let me = this.me();
let emotes = this.emotes;
let xhr = new XMLHttpRequest();
xhr.open('GET', AO_HOST + 'characters/' + escape(this.me().name) + '/char.ini', true);
xhr.responseType = 'text';
xhr.onload = function (e) {
if (this.status == 200) {
let linifile = this.responseText;
let pinifile = INI.parse(linifile);
me.side = pinifile.Options.side;
for (let i = 1; i < pinifile.Emotions.number; i++) {
let emoteinfo = pinifile.Emotions[i].split('#');
let esfx = "0";
let esfxd = "0";
if (typeof pinifile.SoundN !== 'undefined') {
esfx = pinifile.SoundN[i];
}
if (typeof pinifile.SoundT !== 'undefined') {
esfxd = pinifile.SoundT[i];
}
emotes[i] = {
desc: emoteinfo[0],
speaking: emoteinfo[1],
silent: emoteinfo[2],
zoom: emoteinfo[3],
sfx: esfx,
sfxdelay: esfxd,
button_off: AO_HOST + 'characters/' + escape(me.name) + '/emotions/button' + i + '_off.png',
button_on: AO_HOST + 'characters/' + escape(me.name) + '/emotions/button' + i + '_on.png'
};
document.getElementById("client_emo").innerHTML += "
";
}
pickemotion(1);
}
};
xhr.send();
}
}
class Viewport {
constructor() {
this.textnow = "";
this.chatmsg = {
"isnew": false,
"content": "",
"objection": "0",
"sound": "",
"startspeaking": false,
"side": null,
"color": "0",
"snddelay": 0
};
this.blip = new Audio(AO_HOST + 'sounds/general/sfx-blipmale.wav');
this.blip.volume = 0.5;
// Allocate multiple blip audio channels to make blips less jittery
// TODO: read blip type ("gender") from ini
this.blipChannels = new Array(6);
for (let i = 0; i < this.blipChannels.length; i++) {
this.blipChannels[i] = new Audio(AO_HOST + 'sounds/general/sfx-blipmale.wav');
this.blipChannels[i].volume = 0.5;
}
this.currentBlipChannel = 0;
this.sfxaudio = new Audio(AO_HOST + 'sounds/general/sfx-blipmale.wav');
this.sfxplayed = 0;
this.music = new Audio();
this.music.play();
this.updater = null;
this.bgname = "gs4";
this.shoutTimer = 0;
this.textTimer = 0;
this._animating = false;
}
/**
* Returns whether or not the viewport is busy
* performing a task (animating).
*/
isAnimating() {
return this._animating;
}
/**
* Sets the volume of the blip sound.
* @param {number} volume
*/
setBlipVolume(volume) {
for (let i = 0; i < this.blipChannels.length; i++) {
this.blipChannels[i].volume = volume;
}
}
/**
* Returns the path which the background is located in.
*/
bgFolder() {
return `${AO_HOST}background/${this.bgname}/`;
}
/**
* Sets a new emote.
* @param {object} chatmsg the new chat message
*/
say(chatmsg) {
this.chatmsg = chatmsg;
appendICLog(chatmsg.content, chatmsg.nameplate);
changeBackground(chatmsg.side);
this.textnow = '';
this.sfxplayed = 0;
this.textTimer = 0;
this._animating = true;
this.updater = setInterval(() => this.updateText(), UPDATE_INTERVAL);
}
/**
* Updates the chatbox based on the given text.
*
* XXX: This relies on a global variable `this.chatmsg`!
*/
updateText() {
if (this.chatmsg.content.trim() == "") {
document.getElementById("client_name").style.display = "none";
document.getElementById("client_chat").style.display = "none";
} else {
document.getElementById("client_name").style.display = "block";
document.getElementById("client_chat").style.display = "block";
}
if (this.chatmsg.isnew) {
const shouts = {
"1": "holdit",
"2": "takethat",
"3": "objection"
};
let shout = shouts[this.chatmsg.objection];
if (typeof shout !== "undefined") {
document.getElementById("client_char").src = AO_HOST + "misc/" + shout + ".gif";
(new Audio(`${AO_HOST}/characters/${this.chatmsg.name}/${shout}.wav`)).play();
this.shoutTimer = 800;
} else {
this.shoutTimer = 0;
}
this.chatmsg.isnew = false;
this.chatmsg.startspeaking = true;
}
if (this.textTimer >= this.shoutTimer) {
if (this.chatmsg.startspeaking) {
changeBackground(this.chatmsg.side);
document.getElementById("client_char").src = AO_HOST + "characters/" + escape(this.chatmsg.name) + "/" + this.chatmsg.speaking + ".gif";
document.getElementById("client_name").style.fontSize = (document.getElementById("client_name").offsetHeight * 0.7) + "px";
document.getElementById("client_chat").style.fontSize = (document.getElementById("client_chat").offsetHeight * 0.25) + "px";
document.getElementById("client_name").innerHTML = "
" + escapeHtml(this.chatmsg.nameplate) + "
"; const colors = { "0": "#ffffff", "1": "#00ff00", "2": "#ff0000", "3": "#ffaa00", "4": "#0000ff", "5": "#ffff00", "6": "#aa00aa" } let stylecolor = "color: " + (colors[this.chatmsg.color] || "#ffffff"); document.getElementById("client_inner_chat").style = stylecolor; this.chatmsg.startspeaking = false; } else { if (this.textnow != this.chatmsg.content) { if (this.chatmsg.content.charAt(this.textnow.length) != " ") { this.blipChannels[this.currentBlipChannel].play(); this.currentBlipChannel++; this.currentBlipChannel %= this.blipChannels.length; } this.textnow = this.chatmsg.content.substring(0, this.textnow.length + 1); document.getElementById("client_inner_chat").innerHTML = this.textnow; if (this.textnow == this.chatmsg.content) { this.textTimer = 0; this._animating = false; clearInterval(this.updater); document.getElementById("client_char").src = AO_HOST + "characters/" + escape(this.chatmsg.name) + "/" + this.chatmsg.silent + ".gif"; } } } } if (!this.sfxplayed && this.chatmsg.snddelay + this.shoutTimer >= this.textTimer) { this.sfxaudio.pause(); this.sfxplayed = 1; if (this.chatmsg.sound != "0" && this.chatmsg.sound != "1") { this.sfxaudio.src = AO_HOST + "sounds/general/" + escape(this.chatmsg.sound) + ".wav"; this.sfxaudio.play(); } } this.textTimer = this.textTimer + UPDATE_INTERVAL; } } class INI { static parse(data) { let regex = { section: /^\s*\[\s*([^\]]*)\s*\]\s*$/, param: /^\s*([\w\.\-\_]+)\s*=\s*(.*?)\s*$/, comment: /^\s*;.*$/ }; let value = {}; let lines = data.split(/\r\n|\r|\n/); let section = null; lines.forEach(function(line) { if (regex.comment.test(line)) { return; } else if (line.length == 0) { return; } else if (regex.param.test(line)) { let match = line.match(regex.param); if (section) { value[section][match[1]] = match[2]; } else { value[match[1]] = match[2]; } } else if (regex.section.test(line)) { let match = line.match(regex.section); value[match[1]] = {}; section = match[1]; }; }); return value; } } /** * Triggered when the Return key is pressed on the out-of-character chat input box. * @param {KeyboardEvent} event */ export function onOOCEnter(event) { if (event.keyCode == 13) { client.sendOOC(document.getElementById("client_oocinputbox").value); document.getElementById("client_oocinputbox").value = ""; } } window.onOOCEnter = onOOCEnter; /** * Triggered when the Return key is pressed on the in-character chat input box. * @param {KeyboardEvent} event */ export function onEnter(event) { if (event.keyCode == 13) { let mychar = client.me(); let myemo = client.myEmote(); let ssfxname = "0"; let ssfxdelay = "0"; if (document.getElementById("sendsfx").checked) { ssfxname = myemo.sfx; ssfxdelay = myemo.sfxdelay; } client.sendIC(myemo.speaking, mychar.name, myemo.silent, document.getElementById("client_inputbox").value, mychar.side, ssfxname, myemo.zoom, ssfxdelay, selectedShout); } } window.onEnter = onEnter; /** * Resets the IC parameters for the player to enter a new chat message. * This should only be called when the player's previous chat message * was successfully sent/presented. */ function resetICParams() { document.getElementById("client_inputbox").value = ""; if (selectedShout) { document.getElementById("button_" + selectedShout).className = "client_button"; selectedShout = 0; } } /** * Triggered when an item on the music list is clicked. * @param {MouseEvent} event */ export function musiclist_click(event) { let playtrack = document.getElementById("client_musiclist").value; client.sendMusicChange(playtrack); } window.musiclist_click = musiclist_click; /** * Triggered by the music volume slider. */ export function changeMusicVolume() { viewport.music.volume = document.getElementById("client_mvolume").value / 100; } window.changeMusicVolume = changeMusicVolume; /** * Triggered by the sound effect volume slider. */ export function changeSFXVolume() { viewport.sfxaudio.volume = document.getElementById("client_svolume").value / 100; } window.changeSFXVolume = changeSFXVolume; /** * Triggered by the blip volume slider. */ export function changeBlipVolume() { viewport.setBlipVolume(document.getElementById("client_bvolume").value / 100); } window.changeBlipVolume = changeBlipVolume; /** * Triggered when a character icon is clicked in the character selection menu. * @param {MouseEvent} event */ export function changeCharacter(event) { client.sendLeaveRoom(); document.getElementById("client_charselect").style.display = "block"; document.getElementById("client_emo").innerHTML = ""; } window.changeCharacter = changeCharacter; /** * Triggered when there was an error loading a character sprite. * @param {HTMLImageElement} image the element containing the missing image */ export function imgError(image) { image.onerror = ""; image.src = "/misc/placeholder.gif"; return true; } window.imgError = imgError; /** * Triggered when there was an error loading a character icon. * @param {HTMLImageElement} image the element containing the missing image */ export function demoError(image) { image.onerror = ""; image.src = "/misc/placeholder.png"; return true; } window.demoError = demoError; /** * Checks if an image exists at the specified URI. * @param {string} url the URI to be checked */ function ImageExist(url) { var img = new Image(); img.src = url; return img.height != 0; } /** * Changes the viewport background based on a given position. * * Valid positions: `def, pro, hld, hlp, wit, jud` * @param {string} position the position to change into */ function changeBackground(position) { var standname; let bgfolder = viewport.bgFolder(); document.getElementById("client_fg").style.display = "none"; document.getElementById("client_bench").style.display = "none"; switch (position) { case "def": document.getElementById("client_court").src = bgfolder + "defenseempty.png" document.getElementById("client_bench").style.display = "block"; document.getElementById("client_bench").src = bgfolder + "defensedesk.png" standname = "defense"; break; case "pro": document.getElementById("client_court").src = bgfolder + "prosecutorempty.png" document.getElementById("client_bench").style.display = "block" document.getElementById("client_bench").src = bgfolder + "prosecutiondesk.png" standname = "prosecution"; break; case "hld": document.getElementById("client_court").src = bgfolder + "helperstand.png" standname = "defense"; break; case "hlp": document.getElementById("client_court").src = bgfolder + "prohelperstand.png" standname = "prosecution"; break; case "wit": document.getElementById("client_court").src = bgfolder + "witnessempty.png" document.getElementById("client_bench").style.display = "block" document.getElementById("client_bench").src = bgfolder + "estrado.png" standname = "prosecution"; break; case "jud": document.getElementById("client_court").src = bgfolder + "judgestand.png" standname = "prosecution"; break; } if (viewport.chatmsg.type == 5) { document.getElementById("client_bench").style.display = "none"; document.getElementById("client_court").src = AO_HOST + "themes/default/" + standname + "_speedlines.gif"; } } /** * Triggered when the reconnect button is pushed. */ export function ReconnectButton() { client.cleanup(); client = new Client(serverIP); if (client) { mode = "join"; // HACK: see client.onOpen document.getElementById("client_error").style.display = "none"; } } window.ReconnectButton = ReconnectButton; /** * Triggered when the retry button is pushed (during the loading process). */ export function RetryButton() { client.joinServer(); } window.RetryButton = RetryButton; /** * Appends a message to the in-character chat log. * @param {string} toadd the string to be added * @param {string} name the name of the sender */ function appendICLog(toadd, name = "", time = new Date()) { const entry = document.createElement("p"); const nameField = document.createElement("span"); nameField.id = "iclog_name"; nameField.appendChild(document.createTextNode(name)); entry.appendChild(nameField); entry.appendChild(document.createTextNode(toadd)); // Only put a timestamp if the minute has changed. if (lastICMessageTime.getMinutes() !== time.getMinutes()) { const timeStamp = document.createElement("span"); timeStamp.id = "iclog_time"; timeStamp.innerText = time.toLocaleTimeString(undefined, { hour: "numeric", minute: "2-digit" }); entry.appendChild(timeStamp); } const clientLog = document.getElementById("client_log"); clientLog.appendChild(entry); if (clientLog.scrollTop > clientLog.scrollHeight - 600) { clientLog.scrollTop = clientLog.scrollHeight; } lastICMessageTime = new Date(); } /** * Requests to play as a character. * @param {number} ccharacter the character ID; if this is a large number, then spectator is chosen instead. */ export function pickchar(ccharacter) { if (ccharacter < 1000) { client.sendCharacter(ccharacter); } else { // Spectator document.getElementById("client_charselect").style.display = "none"; document.getElementById("client_inputbox").style.display = "none"; document.getElementById("client_emo").style.display = "none"; } } window.pickchar = pickchar; /** * Highlights and selects an emotion for in-character chat. * @param {string} emo the new emotion to be selected */ export function pickemotion(emo) { if (client.selectedEmote != -1) { document.getElementById("emo_" + client.selectedEmote).src = client.myEmote().button_off; } client.selectedEmote = emo document.getElementById("emo_" + emo).src = client.myEmote().button_on; } window.pickemotion = pickemotion; /** * Highlights and selects a shout for in-character chat. * If the same shout button is selected, then the shout is canceled. * @param {string} shout the new shout to be selected */ export function toggleshout(shout) { if (shout == selectedShout) { document.getElementById("button_" + shout).className = "client_button"; selectedShout = 0; } else { document.getElementById("button_" + shout).className = "client_button dark"; if (selectedShout) { document.getElementById("button_" + selectedShout).className = "client_button"; } selectedShout = shout; } } window.toggleshout = toggleshout; /** * Escapes a string to be HTML-safe. * * XXX: This is unnecessary if we use `createTextNode` instead! * @param {string} unsafe an unsanitized string */ function escapeHtml(unsafe) { return unsafe .replace(/&/g, "&") .replace(//g, ">") .replace(/"/g, """) .replace(/'/g, "'"); } /** * Escapes a string to AO1 escape codes. * @param {string} estring the string to be escaped */ function escapeChat(estring) { return estring .replace(/#/g, "