diff options
| author | Rosemary Witchaven <32779090+in1tiate@users.noreply.github.com> | 2022-07-23 10:19:06 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-23 18:19:06 +0300 |
| commit | 0519abab0343835eeb2a33d65ad85f2f68200156 (patch) | |
| tree | afb4d0f2c7e14f859710fff76803a2d56683d164 | |
| parent | 8138187f922862224960219068914adb686c8cb5 (diff) | |
Fix multiple issues with screenshake code (#812)
* Major cleanup of screenshake code
* Add pre-5.10 support for screenshake math
* more compat, uglier too
* add surprise tool
* we don't need inline functions
| -rw-r--r-- | include/courtroom.h | 3 | ||||
| -rw-r--r-- | src/courtroom.cpp | 27 |
2 files changed, 19 insertions, 11 deletions
diff --git a/include/courtroom.h b/include/courtroom.h index eee84a6d..0c53c959 100644 --- a/include/courtroom.h +++ b/include/courtroom.h @@ -52,6 +52,9 @@ #include <QMessageBox> #include <QParallelAnimationGroup> #include <QPropertyAnimation> +#if QT_VERSION > QT_VERSION_CHECK(5, 10, 0) +#include <QRandomGenerator> //added in Qt 5.10 +#endif #include <QRegExp> #include <QScrollBar> #include <QTextBoundaryFinder> diff --git a/src/courtroom.cpp b/src/courtroom.cpp index ef4051d2..799e9fe2 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -2626,33 +2626,38 @@ void Courtroom::do_screenshake() // This way, the animation is reset in such a way that last played screenshake // would return to its "final frame" properly. This properly resets all UI // elements without having to bother keeping track of "origin" positions. - // Works great wit the chat text being detached from the chat box! + // Works great with the chat text being detached from the chat box! screenshake_animation_group->setCurrentTime( screenshake_animation_group->duration()); screenshake_animation_group->clear(); - QList<QWidget *> affected_list = {ui_vp_background, ui_vp_player_char, + const QList<QWidget *> &affected_list = {ui_vp_background, ui_vp_player_char, ui_vp_sideplayer_char, ui_vp_chatbox}; // I would prefer if this was its own "shake" function to be honest. - foreach (QWidget *ui_element, affected_list) { + for (QWidget *ui_element : affected_list) { QPropertyAnimation *screenshake_animation = new QPropertyAnimation(ui_element, "pos", this); QPoint pos_default = QPoint(ui_element->x(), ui_element->y()); int duration = 300; // How long does the screenshake last int frequency = 20; // How often in ms is there a "jolt" frame - int maxframes = duration / frequency; - int max_x = 7; // Max deviation from origin on x axis - int max_y = 7; // Max deviation from origin on y axis + // Maximum deviation from the origin position. This is 7 pixels for a 256x192 viewport, + // so we scale that value in accordance with the current viewport height so the shake + // is roughly the same intensity regardless of viewport size. Done as a float operation for maximum accuracy. + int max_deviation = 7 * (float(ui_viewport->height()) / 192); + int maxframes = 15; // duration / frequency; screenshake_animation->setDuration(duration); for (int frame = 0; frame < maxframes; frame++) { double fraction = double(frame * frequency) / duration; - int rng = qrand(); // QRandomGenerator::global()->generate(); - int rand_x = max_x - (int(rng) % (max_x * 2)); - int rand_y = max_y - (int(rng + 100) % (max_y * 2)); - screenshake_animation->setKeyValueAt( - fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y)); +#if QT_VERSION < QT_VERSION_CHECK(5, 10, 0) + int rand_x = max_deviation * (2 * (qrand() / (float)RAND_MAX) - 1) + 1; + int rand_y = max_deviation * (2 * (qrand() / (float)RAND_MAX) - 1) + 1; +#else + int rand_x = QRandomGenerator::system()->bounded(-max_deviation, max_deviation); + int rand_y = QRandomGenerator::system()->bounded(-max_deviation, max_deviation); +#endif + screenshake_animation->setKeyValueAt(fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y)); } screenshake_animation->setEndValue(pos_default); screenshake_animation->setEasingCurve(QEasingCurve::Linear); |
