diff options
| author | sD <stoned@derpymail.org> | 2020-04-23 20:32:49 +0200 |
|---|---|---|
| committer | sD <stoned@derpymail.org> | 2020-04-23 20:32:49 +0200 |
| commit | 0e3fe4c0040cd01e7fd6c27e4a07d6db77b022d3 (patch) | |
| tree | 8b7b056300fc4715cc2deab218885d83e5b36df9 | |
| parent | 2c71bd1adc879ba2cc0e1d5716b5eb05537044b4 (diff) | |
add german translations for new features
| -rw-r--r-- | resource/translations/ao_de.ts | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/resource/translations/ao_de.ts b/resource/translations/ao_de.ts index f63fa916..c4e9f300 100644 --- a/resource/translations/ao_de.ts +++ b/resource/translations/ao_de.ts @@ -183,52 +183,52 @@ Grund: </translation> <message> <location filename="../../src/aooptionsdialog.cpp" line="109"/> <source>Gives the default value for the in-game 'Custom shownames' checkbox, which in turn determines whether the client should display custom in-character names.</source> - <translation type="unfinished"></translation> + <translation>Setzt den Standardwerd für den eigenen Anzeigenamen.</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="305"/> <source>Sets the default volume for music.</source> - <translation type="unfinished"></translation> + <translation>Standardlautstärke für die Musik.</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="320"/> <source>Sets the default volume for SFX sounds, like interjections or other character sound effects.</source> - <translation type="unfinished"></translation> + <translation>Standardlautstärke für Soundeffekte.</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="568"/> <source>IC Log</source> - <translation type="unfinished"></translation> + <translation>Log</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="581"/> <source>Colorful IC log:</source> - <translation type="unfinished"></translation> + <translation>Farbiges Log:</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="583"/> <source>Enables colored text in the log.</source> - <translation type="unfinished"></translation> + <translation>Aktiviert farbigen Text im Log.</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="594"/> <source>Only inline coloring:</source> - <translation type="unfinished"></translation> + <translation>Nur in-Zeilen Farben:</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="596"/> <source>Only inline coloring will be shown such as <>,|| etc.</source> - <translation type="unfinished"></translation> + <translation>Nur die in-Zeilen Farben wie <>,|| etc. werden gezeigt.</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="606"/> <source>Mirror IC log:</source> - <translation type="unfinished"></translation> + <translation>Log spiegeln:</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="608"/> <source>IC log will mirror the IC box. Meaning that if somebody gets interrupted nobody will know what they wanted to say. Enable for a more realistic experience.</source> - <translation type="unfinished"></translation> + <translation>Das Log spiegelt die Nachrichten. Bedeutet dass wenn jemand unterbrochen wird, kann man nicht sehen was derjenige sagen wollte. Für ein realistischeres Spielerlebnis.</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="620"/> @@ -312,22 +312,22 @@ Grund: </translation> <message> <location filename="../../src/aooptionsdialog.cpp" line="193"/> <source>Slower text speed:</source> - <translation type="unfinished"></translation> + <translation>Langsamerer Text:</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="194"/> <source>Set the text speed to be the same as the AA games.</source> - <translation type="unfinished"></translation> + <translation>Setzt den Text auf die gleiche Geschwindigkeit wie in den AA Spielen.</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="201"/> <source>Blip delay on punctuations:</source> - <translation type="unfinished"></translation> + <translation>Blip Pausen bei Satzzeichen:</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="202"/> <source>Punctuation delay modifier. Enable it for the blips to slow down on punctuations.</source> - <translation type="unfinished"></translation> + <translation>Aktivieren damit die Blips bei Satzzeichen langsamer werden.</translation> </message> <message> <location filename="../../src/aooptionsdialog.cpp" line="212"/> @@ -591,7 +591,7 @@ Grund: </translation> <message> <location filename="../../src/courtroom.cpp" line="160"/> <source>OOC Message</source> - <translation type="unfinished"></translation> + <translation>OOC Nachricht</translation> </message> <message> <location filename="../../src/courtroom.cpp" line="164"/> @@ -728,7 +728,7 @@ Grund: </translation> <location filename="../../src/courtroom.cpp" line="1265"/> <location filename="../../src/courtroom.cpp" line="3492"/> <source>You were granted the Disable Modcalls button.</source> - <translation type="unfinished"></translation> + <translation>Du hast nun den "Modcall deaktivieren" Knopf.</translation> </message> <message> <location filename="../../src/courtroom.cpp" line="3310"/> @@ -738,7 +738,7 @@ Grund: </translation> <message> <location filename="../../src/courtroom.cpp" line="3739"/> <source>Too many arguments to save a case! You only need a filename without extension and the courtroom status.</source> - <translation type="unfinished"></translation> + <translation>Zu viele Argumente zum Speichern! Bitte gib nur den Dateinamen ohne Erweiterung und den Saalstatus an.</translation> </message> <message> <source>%1 has played a song: %2</source> @@ -1039,7 +1039,7 @@ Hast du ALLES von tiny.cc/getao heruntergeladen und entpackt, auch den großen & <message> <location filename="../../src/lobby.cpp" line="279"/> <source><h2>Attorney Online %1</h2>The courtroom drama simulator<p><b>Source code:</b> <a href='https://github.com/AttorneyOnline/AO2-Client'>https://github.com/AttorneyOnline/AO2-Client</a><p><b>Major development:</b><br>OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter, Cents02<p><b>Special thanks:</b><br>Remy, Iamgoofball, Hibiki, Qubrick (webAO), Ruekasu (UI design), Draxirch (UI design), Unishred, Argoneus (tsuserver), Fiercy, Noevain, Cronnicossy, Raidensnake</source> - <translation type="unfinished"></translation> + <translation><h2>Attorney Online %1</h2>Der Gerichtsdrama Simulator<p><b>Quelltext:</b> <a href='https://github.com/AttorneyOnline/AO2-Client'>https://github.com/AttorneyOnline/AO2-Client</a><p><b>Leitende Entwicklung:</b><br>OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter, Cents02<p><b>Danksagungen:</b><br>Remy, Iamgoofball, Hibiki, Qubrick (webAO), Ruekasu (UI design), Draxirch (UI design), Unishred, Argoneus (tsuserver), Fiercy, Noevain, Cronnicossy, Raidensnake</translation> </message> <message> <source><h2>Attorney Online %1</h2>The courtroom drama simulator<p><b>Source code:</b> <a href='https://github.com/AttorneyOnline/AO2-Client'>https://github.com/AttorneyOnline/AO2-Client</a><p><b>Major development:</b><br>OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter<p><b>Special thanks:</b><br>Remy, Iamgoofball, Hibiki, Qubrick (webAO), Ruekasu (UI design), Draxirch (UI design), Unishred, Argoneus (tsuserver), Fiercy, Noevain, Cronnicossy</source> |
