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authorin1tiate <32779090+in1tiate@users.noreply.github.com>2020-11-09 15:05:21 -0600
committerGitHub <noreply@github.com>2020-11-09 15:05:21 -0600
commit1502a1859336e92a2c92e960475f2c5fa1ed3f3f (patch)
tree048363f7d73099fab0218e50b2f9dd4690ce5bac
parent5aee23d56bc2153e830bb82d146c6188e57045d0 (diff)
Reformat emote_mod logic (#307)
Interjections should not force preanimation if 'Pre' is unchecked.
-rw-r--r--src/courtroom.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index 35c2eac1..e27603bb 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -1596,13 +1596,11 @@ void Courtroom::on_chat_return_pressed()
int f_emote_mod = ao_app->get_emote_mod(current_char, current_emote);
// needed or else legacy won't understand what we're saying
- if (objection_state > 0) {
- if (ui_pre->isChecked()) {
- if (f_emote_mod == 4 || f_emote_mod == 5)
- f_emote_mod = 6;
- else
- f_emote_mod = 2;
- }
+ if (objection_state > 0 && ui_pre->isChecked()) {
+ if (f_emote_mod == 4 || f_emote_mod == 5)
+ f_emote_mod = 6;
+ else
+ f_emote_mod = 2;
}
else if (ui_pre->isChecked() && !ui_pre_non_interrupt->isChecked()) {
if (f_emote_mod == 0)