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| author | Rosemary Witchaven <32779090+in1tiate@users.noreply.github.com> | 2021-10-10 17:59:07 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-10 17:59:07 -0500 |
| commit | 3c3b88f05c798639f96713e425fb71af60132ce8 (patch) | |
| tree | b28b9832c876db15e858517e38cd665f8e96adf9 | |
| parent | 273ae6453503627165af6dcc4393c07fcfb440c3 (diff) | |
Fix paired character only playing animations once (#603)
| -rw-r--r-- | src/courtroom.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp index fc2e2f98..7081c71e 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -2451,6 +2451,7 @@ void Courtroom::display_pair_character(QString other_charid, QString other_offse // Play the other pair character's idle animation QString filename = "(a)" + m_chatmessage[OTHER_EMOTE]; + ui_vp_sideplayer_char->set_play_once(false); ui_vp_sideplayer_char->load_image(filename, m_chatmessage[OTHER_NAME], 0, false); } |
