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authorCrystalwarrior <varsash@gmail.com>2019-09-14 00:48:07 +0300
committerCrystalwarrior <varsash@gmail.com>2019-09-14 00:48:07 +0300
commit4b452e968d07d4f49f1e6e3c86ba52c6d175033c (patch)
tree7bf97bd1cb8f8ebc8aacf0a92169adb4d5f2b24c
parent4645d9dd080964560477e48d99812bc494c1965b (diff)
Fix the objection_stop_music option not doing anything
Stop the animation for the side player char in pairing so as not to affect anything Remove the "DOOM" packet as anyone who has the source code can just remove it anyway
-rw-r--r--src/courtroom.cpp3
-rw-r--r--src/packet_distribution.cpp7
2 files changed, 3 insertions, 7 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index 1435b0d4..3729c982 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -1408,6 +1408,8 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
case 2:
ui_vp_objection->play("objection", f_char, f_custom_theme, 724);
objection_player->play("objection.wav", f_char, f_custom_theme);
+ if(ao_app->objection_stop_music())
+ music_player->stop();
break;
case 3:
ui_vp_objection->play("takethat", f_char, f_custom_theme, 724);
@@ -1505,6 +1507,7 @@ void Courtroom::handle_chatmessage_2()
{
// If there is no second character, hide 'em, and center the first.
ui_vp_sideplayer_char->hide();
+ ui_vp_sideplayer_char->stop();
ui_vp_sideplayer_char->move(0,0);
ui_vp_player_char->move(0,0);
diff --git a/src/packet_distribution.cpp b/src/packet_distribution.cpp
index 420aea28..6059edb9 100644
--- a/src/packet_distribution.cpp
+++ b/src/packet_distribution.cpp
@@ -109,13 +109,6 @@ void AOApplication::ms_packet_received(AOPacket *p_packet)
destruct_courtroom();
destruct_lobby();
}
- else if (header == "DOOM")
- {
- call_notice(tr("You have been exiled from AO.\n"
- "Have a nice day."));
- destruct_courtroom();
- destruct_lobby();
- }
end: