diff options
| author | Crystalwarrior <varsash@gmail.com> | 2019-09-16 23:54:42 +0300 |
|---|---|---|
| committer | Crystalwarrior <varsash@gmail.com> | 2019-09-16 23:54:42 +0300 |
| commit | 684e26cb776b143175590845c77813763927e759 (patch) | |
| tree | 0bfb7b9c94290c2ef6a65d624347a013fd657908 | |
| parent | 19ff6cd5f8a74188d65aa0a0ffaf2827f6471586 (diff) | |
Change the way sideplayer/playerchar ordering works to be stackUnder instead of Raise so it doesn't break anything (like the chatbox)
| -rw-r--r-- | src/courtroom.cpp | 26 |
1 files changed, 7 insertions, 19 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp index 08ece887..f01c1780 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -1635,16 +1635,12 @@ void Courtroom::handle_chatmessage_2() // The person more to the left is more in the front. if (hor2_offset >= hor_offset) { - ui_vp_sideplayer_char->raise(); - ui_vp_player_char->raise(); + ui_vp_sideplayer_char->stackUnder(ui_vp_player_char); } else { - ui_vp_player_char->raise(); - ui_vp_sideplayer_char->raise(); + ui_vp_player_char->stackUnder(ui_vp_sideplayer_char); } - ui_vp_desk->raise(); - ui_vp_legacy_desk->raise(); } else if (side == "pro") { @@ -1668,18 +1664,14 @@ void Courtroom::handle_chatmessage_2() ui_vp_sideplayer_char->move(ui_viewport->width() * hor2_offset / 100, ui_viewport->height() * vert2_offset / 100); // Finally, we reorder them based on who is more to the right. - if (hor2_offset <= hor_offset) + if (hor2_offset >= hor_offset) { - ui_vp_sideplayer_char->raise(); - ui_vp_player_char->raise(); + ui_vp_sideplayer_char->stackUnder(ui_vp_player_char); } else { - ui_vp_player_char->raise(); - ui_vp_sideplayer_char->raise(); + ui_vp_player_char->stackUnder(ui_vp_sideplayer_char); } - ui_vp_desk->raise(); - ui_vp_legacy_desk->raise(); } else { @@ -1696,16 +1688,12 @@ void Courtroom::handle_chatmessage_2() // The person more to the left is more in the front. if (hor2_offset >= hor_offset) { - ui_vp_sideplayer_char->raise(); - ui_vp_player_char->raise(); + ui_vp_sideplayer_char->stackUnder(ui_vp_player_char); } else { - ui_vp_player_char->raise(); - ui_vp_sideplayer_char->raise(); + ui_vp_player_char->stackUnder(ui_vp_sideplayer_char); } - ui_vp_desk->raise(); - ui_vp_legacy_desk->raise(); } // We should probably also play the other character's idle emote. if (ao_app->flipping_enabled && m_chatmessage[OTHER_FLIP].toInt() == 1) |
