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authorCerapter <cerap@protonmail.com>2018-09-03 03:52:16 +0200
committerCerapter <cerap@protonmail.com>2018-09-03 03:52:16 +0200
commit739142f8ddd194b7f4ed42fe813979655d04262a (patch)
tree2ade06a9256ec549ce5e8e996f92fced541b8eaa
parent00bfa025a20025d06ac43eaf036ad76ac373b21b (diff)
Dual characters on screen Part I
The basics have been laid out. - Communication about the second character established. - Pairing sytem made. - Placement system of the second character implemented. Needs: - More testing. - A workable UI. - Fix for zooms.
-rw-r--r--courtroom.cpp180
-rw-r--r--courtroom.h9
-rw-r--r--datatypes.h7
-rw-r--r--server/aoprotocol.py35
-rw-r--r--server/client_manager.py6
5 files changed, 228 insertions, 9 deletions
diff --git a/courtroom.cpp b/courtroom.cpp
index 3b9930b8..c02f94e4 100644
--- a/courtroom.cpp
+++ b/courtroom.cpp
@@ -80,6 +80,8 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
ui_vp_speedlines = new AOMovie(ui_viewport, ao_app);
ui_vp_speedlines->set_play_once(false);
ui_vp_player_char = new AOCharMovie(ui_viewport, ao_app);
+ ui_vp_sideplayer_char = new AOCharMovie(ui_viewport, ao_app);
+ ui_vp_sideplayer_char->hide();
ui_vp_desk = new AOScene(ui_viewport, ao_app);
ui_vp_legacy_desk = new AOScene(ui_viewport, ao_app);
@@ -379,6 +381,9 @@ void Courtroom::set_widgets()
ui_vp_player_char->move(0, 0);
ui_vp_player_char->combo_resize(ui_viewport->width(), ui_viewport->height());
+ ui_vp_sideplayer_char->move(0, 0);
+ ui_vp_sideplayer_char->combo_resize(ui_viewport->width(), ui_viewport->height());
+
//the AO2 desk element
ui_vp_desk->move(0, 0);
ui_vp_desk->resize(ui_viewport->width(), ui_viewport->height());
@@ -891,6 +896,12 @@ void Courtroom::on_chat_return_pressed()
//realization#
//text_color#%
+ // Additionally, in our case:
+
+ //showname#
+ //other_charid#
+ //self_offset#%
+
QStringList packet_contents;
QString f_side = ao_app->get_char_side(current_char);
@@ -997,6 +1008,19 @@ void Courtroom::on_chat_return_pressed()
packet_contents.append(ui_ic_chat_name->text());
}
+ // If there is someone this user would like to appear with.
+ if (other_charid > -1)
+ {
+ // First, we'll add a filler in case we haven't set an IC showname.
+ if (ui_ic_chat_name->text().isEmpty())
+ {
+ packet_contents.append("");
+ }
+
+ packet_contents.append(QString::number(other_charid));
+ packet_contents.append(QString::number(offset_with_pair));
+ }
+
ao_app->send_server_packet(new AOPacket("MS", packet_contents));
}
@@ -1184,6 +1208,125 @@ void Courtroom::handle_chatmessage_2()
else
ui_vp_player_char->set_flipped(false);
+ QString side = m_chatmessage[SIDE];
+
+ // Making the second character appear.
+ if (m_chatmessage[OTHER_CHARID].isEmpty())
+ {
+ // If there is no second character, hide 'em, and center the first.
+ ui_vp_sideplayer_char->hide();
+ ui_vp_sideplayer_char->move(0,0);
+
+ ui_vp_player_char->move(0,0);
+ }
+ else
+ {
+ bool ok;
+ int got_other_charid = m_chatmessage[OTHER_CHARID].toInt(&ok);
+ if (ok)
+ {
+ if (got_other_charid > -1)
+ {
+ // If there is, show them!
+ ui_vp_sideplayer_char->show();
+
+ // Depending on where we are, we offset the characters, and reorder their stacking.
+ if (side == "def")
+ {
+ // We also move the character down depending on how far the are to the right.
+ int hor_offset = m_chatmessage[SELF_OFFSET].toInt();
+ int vert_offset = 0;
+ if (hor_offset > 0)
+ {
+ vert_offset = hor_offset / 20;
+ }
+ ui_vp_player_char->move(ui_viewport->width() * hor_offset / 100, ui_viewport->height() * vert_offset / 100);
+
+ // We do the same with the second character.
+ int hor2_offset = m_chatmessage[OTHER_OFFSET].toInt();
+ int vert2_offset = 0;
+ if (hor2_offset > 0)
+ {
+ vert2_offset = hor2_offset / 20;
+ }
+ ui_vp_sideplayer_char->move(ui_viewport->width() * hor2_offset / 100, ui_viewport->height() * vert2_offset / 100);
+
+ // Finally, we reorder them based on who is more to the left.
+ // The person more to the left is more in the front.
+ if (hor2_offset >= hor_offset)
+ {
+ ui_vp_sideplayer_char->raise();
+ ui_vp_player_char->raise();
+ }
+ else
+ {
+ ui_vp_player_char->raise();
+ ui_vp_sideplayer_char->raise();
+ }
+ ui_vp_desk->raise();
+ ui_vp_legacy_desk->raise();
+ }
+ else if (side == "pro")
+ {
+ // Almost the same thing happens here, but in reverse.
+ int hor_offset = m_chatmessage[SELF_OFFSET].toInt();
+ int vert_offset = 0;
+ if (hor_offset < 0)
+ {
+ // We don't want to RAISE the char off the floor.
+ vert_offset = -1 * hor_offset / 20;
+ }
+ ui_vp_player_char->move(ui_viewport->width() * hor_offset / 100, ui_viewport->height() * vert_offset / 100);
+
+ // We do the same with the second character.
+ int hor2_offset = m_chatmessage[OTHER_OFFSET].toInt();
+ int vert2_offset = 0;
+ if (hor2_offset < 0)
+ {
+ vert2_offset = -1 * hor2_offset / 20;
+ }
+ ui_vp_sideplayer_char->move(ui_viewport->width() * hor2_offset, ui_viewport->height() * vert2_offset);
+
+ // Finally, we reorder them based on who is more to the right.
+ if (hor2_offset <= hor_offset)
+ {
+ ui_vp_sideplayer_char->raise();
+ ui_vp_player_char->raise();
+ }
+ else
+ {
+ ui_vp_player_char->raise();
+ ui_vp_sideplayer_char->raise();
+ }
+ ui_vp_desk->raise();
+ ui_vp_legacy_desk->raise();
+ }
+ else
+ {
+ // In every other case, the talker is on top.
+ ui_vp_sideplayer_char->raise();
+ ui_vp_player_char->raise();
+ ui_vp_desk->raise();
+ ui_vp_legacy_desk->raise();
+ }
+ // We should probably also play the other character's idle emote.
+ if (ao_app->flipping_enabled && m_chatmessage[OTHER_FLIP].toInt() == 1)
+ ui_vp_sideplayer_char->set_flipped(true);
+ else
+ ui_vp_sideplayer_char->set_flipped(false);
+ ui_vp_sideplayer_char->play_idle(char_list.at(got_other_charid).name, m_chatmessage[OTHER_EMOTE]);
+ }
+ else
+ {
+ // If the server understands other characters, but there
+ // really is no second character, hide 'em, and center the first.
+ ui_vp_sideplayer_char->hide();
+ ui_vp_sideplayer_char->move(0,0);
+
+ ui_vp_player_char->move(0,0);
+ }
+ }
+ }
switch (emote_mod)
{
@@ -1216,10 +1359,11 @@ void Courtroom::handle_chatmessage_3()
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
+ QString side = m_chatmessage[SIDE];
+
if (emote_mod == 5 ||
emote_mod == 6)
{
- QString side = m_chatmessage[SIDE];
ui_vp_desk->hide();
ui_vp_legacy_desk->hide();
@@ -2305,9 +2449,37 @@ void Courtroom::on_ooc_return_pressed()
}
else if (ooc_message.startsWith("/settings"))
{
- ui_ooc_chat_message->clear();
- ao_app->call_settings_menu();
- return;
+ ui_ooc_chat_message->clear();
+ ao_app->call_settings_menu();
+ return;
+ }
+ else if (ooc_message.startsWith("/pair"))
+ {
+ ui_ooc_chat_message->clear();
+ ooc_message.remove(0,6);
+
+ bool ok;
+ int whom = ooc_message.toInt(&ok);
+ if (ok)
+ {
+ if (whom > -1)
+ other_charid = whom;
+ }
+ return;
+ }
+ else if (ooc_message.startsWith("/offset"))
+ {
+ ui_ooc_chat_message->clear();
+ ooc_message.remove(0,8);
+
+ bool ok;
+ int off = ooc_message.toInt(&ok);
+ if (ok)
+ {
+ if (off >= -100 && off <= 100)
+ offset_with_pair = off;
+ }
+ return;
}
QStringList packet_contents;
diff --git a/courtroom.h b/courtroom.h
index d618862d..ad00b725 100644
--- a/courtroom.h
+++ b/courtroom.h
@@ -194,6 +194,12 @@ private:
// in inline blues.
int inline_blue_depth = 0;
+ // The character ID of the character this user wants to appear alongside with.
+ int other_charid = -1;
+
+ // The offset this user has given if they want to appear alongside someone.
+ int offset_with_pair = 0;
+
QVector<char_type> char_list;
QVector<evi_type> evidence_list;
QVector<QString> music_list;
@@ -240,7 +246,7 @@ private:
//every time point in char.inis times this equals the final time
const int time_mod = 40;
- static const int chatmessage_size = 16;
+ static const int chatmessage_size = 21;
QString m_chatmessage[chatmessage_size];
bool chatmessage_is_empty = false;
@@ -323,6 +329,7 @@ private:
AOScene *ui_vp_background;
AOMovie *ui_vp_speedlines;
AOCharMovie *ui_vp_player_char;
+ AOCharMovie *ui_vp_sideplayer_char;
AOScene *ui_vp_desk;
AOScene *ui_vp_legacy_desk;
AOEvidenceDisplay *ui_vp_evidence_display;
diff --git a/datatypes.h b/datatypes.h
index 4cb54cba..fdf91bd6 100644
--- a/datatypes.h
+++ b/datatypes.h
@@ -93,7 +93,12 @@ enum CHAT_MESSAGE
FLIP,
REALIZATION,
TEXT_COLOR,
- SHOWNAME
+ SHOWNAME,
+ OTHER_CHARID,
+ OTHER_EMOTE,
+ SELF_OFFSET,
+ OTHER_OFFSET,
+ OTHER_FLIP
};
enum COLOR
diff --git a/server/aoprotocol.py b/server/aoprotocol.py
index 8516c9f8..800ae6ac 100644
--- a/server/aoprotocol.py
+++ b/server/aoprotocol.py
@@ -342,12 +342,14 @@ class AOProtocol(asyncio.Protocol):
self.ArgType.INT, self.ArgType.INT, self.ArgType.INT):
msg_type, pre, folder, anim, text, pos, sfx, anim_type, cid, sfx_delay, button, evidence, flip, ding, color = args
showname = ""
+ charid_pair = -1
+ offset_pair = 0
elif self.validate_net_cmd(args, self.ArgType.STR, self.ArgType.STR_OR_EMPTY, self.ArgType.STR,
self.ArgType.STR,
self.ArgType.STR, self.ArgType.STR, self.ArgType.STR, self.ArgType.INT,
self.ArgType.INT, self.ArgType.INT, self.ArgType.INT, self.ArgType.INT,
- self.ArgType.INT, self.ArgType.INT, self.ArgType.INT, self.ArgType.STR):
- msg_type, pre, folder, anim, text, pos, sfx, anim_type, cid, sfx_delay, button, evidence, flip, ding, color, showname = args
+ self.ArgType.INT, self.ArgType.INT, self.ArgType.INT, self.ArgType.STR_OR_EMPTY, self.ArgType.INT, self.ArgType.INT):
+ msg_type, pre, folder, anim, text, pos, sfx, anim_type, cid, sfx_delay, button, evidence, flip, ding, color, showname, charid_pair, offset_pair = args
if len(showname) > 0 and not self.client.area.showname_changes_allowed:
self.client.send_host_message("Showname changes are forbidden in this area!")
return
@@ -412,8 +414,35 @@ class AOProtocol(asyncio.Protocol):
if self.client.area.evi_list.evidences[self.client.evi_list[evidence] - 1].pos != 'all':
self.client.area.evi_list.evidences[self.client.evi_list[evidence] - 1].pos = 'all'
self.client.area.broadcast_evidence_list()
+
+ # Here, we check the pair stuff, and save info about it to the client.
+ # Notably, while we only get a charid_pair and an offset, we send back a chair_pair, an emote, a talker offset
+ # and an other offset.
+ self.client.charid_pair = charid_pair
+ self.client.offset_pair = offset_pair
+ self.client.last_sprite = anim
+ self.client.flip = flip
+ other_offset = 0
+ other_emote = ''
+ other_flip = 0
+
+ confirmed = False
+ if charid_pair > -1:
+ for target in self.client.area.clients:
+ if target.char_id == self.client.charid_pair and target.charid_pair == self.client.char_id and target != self.client and target.pos == self.client.pos:
+ confirmed = True
+ other_offset = target.offset_pair
+ other_emote = target.last_sprite
+ other_flip = target.flip
+ break
+
+ if not confirmed:
+ charid_pair = -1
+ offset_pair = 0
+
self.client.area.send_command('MS', msg_type, pre, folder, anim, msg, pos, sfx, anim_type, cid,
- sfx_delay, button, self.client.evi_list[evidence], flip, ding, color, showname)
+ sfx_delay, button, self.client.evi_list[evidence], flip, ding, color, showname,
+ charid_pair, other_emote, offset_pair, other_offset, other_flip)
self.client.area.set_next_msg_delay(len(msg))
logger.log_server('[IC][{}][{}]{}'.format(self.client.area.abbreviation, self.client.get_char_name(), msg), self.client)
diff --git a/server/client_manager.py b/server/client_manager.py
index 29caff06..ec9a26a9 100644
--- a/server/client_manager.py
+++ b/server/client_manager.py
@@ -57,6 +57,12 @@ class ClientManager:
self.in_rp = False
self.ipid = ipid
self.websocket = None
+
+ # Pairing stuff
+ self.charid_pair = -1
+ self.offset_pair = 0
+ self.last_sprite = ''
+ self.flip = 0
#flood-guard stuff
self.mus_counter = 0