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authorscatterflower <marisaposs@gameboyprinter.moe>2020-08-16 17:47:05 -0500
committerscatterflower <marisaposs@gameboyprinter.moe>2020-08-16 17:47:05 -0500
commit8712ed3ca14dfe571101dcc35c3b3a7206aaa1fc (patch)
tree4d61ef377d33a615ddf7a5683fef8946df104b0b
parent4b7efc8536f4ea518eb43483e3805255f36ada75 (diff)
Don't hang IC due to invalid emote mod
-rw-r--r--src/courtroom.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index fa55ba8e..164537d1 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -2058,6 +2058,13 @@ void Courtroom::handle_chatmessage_2()
set_scene(m_chatmessage[DESK_MOD], m_chatmessage[SIDE]);
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
+ // Deal with invalid emote modifiers
+ if(emote_mod < 0 || (emote_mod > 2 && emote_mod < 5) || emote_mod > 6){
+ if(emote_mod == 4)
+ emote_mod = 6; // Addresses issue with an old bug that sent the wrong emote modifier for zoompre
+ else
+ emote_mod = 0;
+ }
if (ao_app->flipping_enabled && m_chatmessage[FLIP].toInt() == 1)
ui_vp_player_char->set_flipped(true);