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| author | windrammer <31085911+likeawindrammer@users.noreply.github.com> | 2020-07-29 11:15:30 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-29 12:15:30 -0500 |
| commit | a640def15718fd4eae5a4dd4364eaa559358e973 (patch) | |
| tree | 1d7856b2b22c8ca34be10c5836facebf0ef40662 | |
| parent | 2935d24a07a5ae9b15e47a8d390e1353af986424 (diff) | |
Fix screenshake button shunting character to origin (#215)
* Fix #193
By making sure handle_chatmessage_3 calls start_chat_ticking
and thus do_screenshake only after either play_idle or play_talking is called
* Move call to start_chat_ticking to the end of handle_chatmessage_3
| -rw-r--r-- | src/courtroom.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp index 109c3479..5d38f8bc 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -2154,8 +2154,6 @@ void Courtroom::play_char_sfx(QString sfx_name) void Courtroom::handle_chatmessage_3() { - start_chat_ticking(); - int f_evi_id = m_chatmessage[EVIDENCE_ID].toInt(); QString f_side = m_chatmessage[SIDE]; @@ -2235,6 +2233,8 @@ void Courtroom::handle_chatmessage_3() break; } } + + start_chat_ticking(); } QString Courtroom::filter_ic_text(QString p_text, bool html, int target_pos, |
