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| author | in1tiate <32779090+in1tiate@users.noreply.github.com> | 2020-12-28 00:49:50 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-28 00:49:50 -0600 |
| commit | b159ca35df0fbfbce276c9fbaf011101bc79457b (patch) | |
| tree | 36026a0ecc2b46339a7358e7f3fc41cf9f731da8 | |
| parent | 8ed373597b1a006078909c9bf34f00a4c86dc464 (diff) | |
Fix sounds and blips being muted forever on changing character (#345)
Re-fix of #277.
| -rw-r--r-- | src/courtroom.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp index baa66315..9b3b2062 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -1333,6 +1333,9 @@ void Courtroom::update_character(int p_cid) ui_char_select_background->hide(); ui_ic_chat_message->setEnabled(m_cid != -1); ui_ic_chat_message->setFocus(); + // have to call these to make sure sfx and blips don't get accidentally muted forever when we change characters + sfx_player->set_volume(ui_sfx_slider->value()); + blip_player->set_volume(ui_blip_slider->value()); } void Courtroom::enter_courtroom() |
