diff options
| author | oldmud0 <oldmud0@users.noreply.github.com> | 2021-12-23 17:05:11 -0600 |
|---|---|---|
| committer | oldmud0 <oldmud0@users.noreply.github.com> | 2021-12-23 17:05:11 -0600 |
| commit | bcbe9a8a67356ae4f82a1020afb5c3cfa51ca79d (patch) | |
| tree | 29237d9511f5cc02062a88600f484113478eef6a | |
| parent | d9e69cca06ef98e6a0ea9bc22a990e735ee5a65f (diff) | |
Remove client-side send waiting
This piece of code from another era is not needed anymore thanks
to the message queue and decent server-side anti-flooding. Player
input won't be thrown away since the client waits for an
acknowledgement from the server before clearing the input box.
| -rw-r--r-- | src/courtroom.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp index 8c59f1d2..fe923620 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -1787,9 +1787,6 @@ void Courtroom::on_chat_return_pressed() if (is_muted) return; - if (text_state < 2 && objection_state == 0) - return; - ui_ic_chat_message->blockSignals(true); QTimer::singleShot(ao_app->get_chat_ratelimit(), this, [=] { ui_ic_chat_message->blockSignals(false); }); |
