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authoriamgoofball <iamgoofball@gmail.com>2019-01-19 21:01:19 -0800
committerCrystalwarrior <varsash@gmail.com>2019-09-14 00:28:27 +0300
commit1139bf5cd0473817ba223ac8a9fe9d193575206a (patch)
tree802acb96d305982e3d550a2e73faf680675ad049 /LICENSE.MIT
parentf9b3bd5bb5fdbb739e806d004af09443bdbb2aac (diff)
Bass.dll functionality-based clientside music looping system by using channel loopable flags (no use of QTimer required)
Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
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