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authorCerapter <cerap@protonmail.com>2018-08-09 21:23:30 +0200
committerCerapter <cerap@protonmail.com>2018-08-09 21:23:30 +0200
commit0f2665aabed04f0fe68b1104a0b5df05d0525d01 (patch)
tree8c00d0b6486ae14c7e5b19fd038af594e3c272e4 /courtroom.h
parentf9fd9a789af5587de40ee131ce709791ca81253b (diff)
Settings menu avaiable through ingame means + IC beautification.
- Changing songs is now done in italics.
Diffstat (limited to 'courtroom.h')
-rw-r--r--courtroom.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/courtroom.h b/courtroom.h
index df0883cf..22d25868 100644
--- a/courtroom.h
+++ b/courtroom.h
@@ -121,6 +121,9 @@ public:
// or the user isn't already scrolled to the top
void append_ic_text(QString p_text, QString p_name = "");
+ // This is essentially the same as the above, but specifically for song changes.
+ void append_ic_songchange(QString p_songname, QString p_name = "");
+
//prints who played the song to IC chat and plays said song(if found on local filesystem)
//takes in a list where the first element is the song name and the second is the char id of who played it
void handle_song(QStringList *p_contents);
@@ -360,6 +363,7 @@ private:
AOButton *ui_change_character;
AOButton *ui_reload_theme;
AOButton *ui_call_mod;
+ AOButton *ui_settings;
QCheckBox *ui_pre;
QCheckBox *ui_flip;
@@ -511,6 +515,7 @@ private slots:
void on_change_character_clicked();
void on_reload_theme_clicked();
void on_call_mod_clicked();
+ void on_settings_clicked();
void on_pre_clicked();
void on_flip_clicked();