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authorCerapter <cerap@protonmail.com>2018-10-23 14:54:36 +0200
committerCerapter <cerap@protonmail.com>2018-10-23 14:54:36 +0200
commit660daf9922e68eb5f5f6bb00eb3bc51d0c460de7 (patch)
tree134107d282d29c337e4ab910f4b77f00f5b97d6e /courtroom.h
parent3844827724f5a65fff87ce861700471283317e47 (diff)
Client can now accept case alerts.
- Settings has a new tab with casing settings. - Can set when the game should alert of cases. - In game tickbox to toggle if you should be alerted of cases.
Diffstat (limited to 'courtroom.h')
-rw-r--r--courtroom.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/courtroom.h b/courtroom.h
index 46a23d8f..2b60db5b 100644
--- a/courtroom.h
+++ b/courtroom.h
@@ -460,6 +460,7 @@ private:
QCheckBox *ui_pre;
QCheckBox *ui_flip;
QCheckBox *ui_guard;
+ QCheckBox *ui_casing;
QCheckBox *ui_pre_non_interrupt;
QCheckBox *ui_showname_enable;
@@ -548,6 +549,8 @@ public slots:
void mod_called(QString p_ip);
+ void case_called(QString msg, bool def, bool pro, bool jud, bool jur);
+
private slots:
void start_chat_ticking();
void play_sfx();
@@ -648,6 +651,8 @@ private slots:
void on_switch_area_music_clicked();
+ void on_casing_clicked();
+
void ping_server();
void load_bass_opus_plugin();