diff options
| author | oldmud0 <oldmud0@users.noreply.github.com> | 2018-01-08 01:13:56 -0600 |
|---|---|---|
| committer | oldmud0 <oldmud0@users.noreply.github.com> | 2018-01-08 01:13:56 -0600 |
| commit | dee8de29da7b72b5a1b2566311402933bacf007f (patch) | |
| tree | ac414840c3abd1060bb5ce265927bf4908b6445e /discord-rpc.h | |
| parent | 3797a1e9efa9423c5512004c18860c283a54301b (diff) | |
Just switch to DLLs.
Diffstat (limited to 'discord-rpc.h')
| -rw-r--r-- | discord-rpc.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/discord-rpc.h b/discord-rpc.h new file mode 100644 index 00000000..8c117acd --- /dev/null +++ b/discord-rpc.h @@ -0,0 +1,84 @@ +#pragma once +#include <stdint.h> + +// clang-format off + +#if defined(DISCORD_DYNAMIC_LIB) +# if defined(_WIN32) +# if defined(DISCORD_BUILDING_SDK) +# define DISCORD_EXPORT __declspec(dllexport) +# else +# define DISCORD_EXPORT __declspec(dllimport) +# endif +# else +# define DISCORD_EXPORT __attribute__((visibility("default"))) +# endif +#else +# define DISCORD_EXPORT +#endif + +// clang-format on + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct DiscordRichPresence { + const char* state; /* max 128 bytes */ + const char* details; /* max 128 bytes */ + int64_t startTimestamp; + int64_t endTimestamp; + const char* largeImageKey; /* max 32 bytes */ + const char* largeImageText; /* max 128 bytes */ + const char* smallImageKey; /* max 32 bytes */ + const char* smallImageText; /* max 128 bytes */ + const char* partyId; /* max 128 bytes */ + int partySize; + int partyMax; + const char* matchSecret; /* max 128 bytes */ + const char* joinSecret; /* max 128 bytes */ + const char* spectateSecret; /* max 128 bytes */ + int8_t instance; +} DiscordRichPresence; + +typedef struct DiscordJoinRequest { + const char* userId; + const char* username; + const char* discriminator; + const char* avatar; +} DiscordJoinRequest; + +typedef struct DiscordEventHandlers { + void (*ready)(); + void (*disconnected)(int errorCode, const char* message); + void (*errored)(int errorCode, const char* message); + void (*joinGame)(const char* joinSecret); + void (*spectateGame)(const char* spectateSecret); + void (*joinRequest)(const DiscordJoinRequest* request); +} DiscordEventHandlers; + +#define DISCORD_REPLY_NO 0 +#define DISCORD_REPLY_YES 1 +#define DISCORD_REPLY_IGNORE 2 + +DISCORD_EXPORT void Discord_Initialize(const char* applicationId, + DiscordEventHandlers* handlers, + int autoRegister, + const char* optionalSteamId); +DISCORD_EXPORT void Discord_Shutdown(void); + +/* checks for incoming messages, dispatches callbacks */ +DISCORD_EXPORT void Discord_RunCallbacks(void); + +/* If you disable the lib starting its own io thread, you'll need to call this from your own */ +#ifdef DISCORD_DISABLE_IO_THREAD +DISCORD_EXPORT void Discord_UpdateConnection(void); +#endif + +DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); + +DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); + +#ifdef __cplusplus +} /* extern "C" */ +#endif |
