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authorCrystalwarrior <varsash@gmail.com>2020-05-22 04:53:19 +0300
committerCrystalwarrior <varsash@gmail.com>2020-05-22 04:53:19 +0300
commita5868aa3800de43ce6f6aee903bb0fecf2fe105b (patch)
tree225a210a23e75be8d47869500c65b04ad0814f98 /include/aoapplication.h
parent88de4cde0433ef5e606f38a2f1e6041f0d24a87e (diff)
Fix looping frame SFX not working w/ AOV's definitions
Diffstat (limited to 'include/aoapplication.h')
-rw-r--r--include/aoapplication.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/aoapplication.h b/include/aoapplication.h
index d9e84fa8..471fc46e 100644
--- a/include/aoapplication.h
+++ b/include/aoapplication.h
@@ -371,7 +371,7 @@ public:
QString get_emote_blip(QString p_char, int p_emote);
// Returns if the sfx is defined as looping in char.ini
- QString get_sfx_looping(QString p_char, QString p_sfx);
+ QString get_sfx_looping(QString p_char, int p_emote);
// Returns if an emote has a frame specific SFX for it
QString get_sfx_frame(QString p_char, QString p_emote, int n_frame);