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| author | Crystalwarrior <varsash@gmail.com> | 2019-09-12 18:28:08 +0300 |
|---|---|---|
| committer | Crystalwarrior <varsash@gmail.com> | 2019-09-12 22:45:02 +0300 |
| commit | e76a83ddfe8f6fe16ee7e2a91d3ac30e89f80345 (patch) | |
| tree | 82c9d89a88db5255ef8df59b2f895fe0f1931d1f /include/aocaseannouncerdialog.h | |
| parent | 961563daf3af7fd0167b281ed101d11c67a4eaf7 (diff) | |
Allow AOMovie to have timers that take priority over the animated image frame count
Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used
Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
Diffstat (limited to 'include/aocaseannouncerdialog.h')
0 files changed, 0 insertions, 0 deletions
