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authorCrystalwarrior <Varsash@Gmail.com>2022-03-24 03:05:27 +0300
committerGitHub <noreply@github.com>2022-03-24 03:05:27 +0300
commitc3fd82eaccf009fc683ddebad57b9938e29c607a (patch)
tree18b65d9ef05c8eeae7c674847dae2768460a3d21 /include/datatypes.h
parent35fcbdeea8a8297f69e2bb7e92526f88233c7b4f (diff)
Fix SFX dropdown regressions, make dropdown play sound if custom sound is listed regardless of Pre (#656)
* Fix SFX dropdown not playing a sound despite a sound being selected. It was waiting on a preanim box to be checked, but that behavior was not intuitive. Plus this is a regression from intended behavior * Make "default" sfx behavior behave as expected * Tidy up the network logic for emote_mod and comment all of its behavior Fix sfx not playing when immeidate is checked on * make emote_mod an enum so I don't have to go scouring documentation to learn what it does anymore not adding emote mod for enums 2, 3 and 4 cuz those are planned to be deprecated in a later PR Make Clang happy with no bracket-less if statements
Diffstat (limited to 'include/datatypes.h')
-rw-r--r--include/datatypes.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/datatypes.h b/include/datatypes.h
index ebf2e380..2f03d39f 100644
--- a/include/datatypes.h
+++ b/include/datatypes.h
@@ -101,6 +101,13 @@ enum CHAT_MESSAGE {
EFFECTS
};
+enum EMOTE_MOD {
+ IDLE = 0,
+ PREANIM = 1,
+ ZOOM = 5,
+ PREANIM_ZOOM = 6,
+};
+
enum MUSIC_EFFECT { FADE_IN = 1, FADE_OUT = 2, SYNC_POS = 4 };
#endif // DATATYPES_H