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authorCrystalwarrior <Varsash@Gmail.com>2022-07-31 19:33:10 +0300
committerGitHub <noreply@github.com>2022-07-31 11:33:10 -0500
commitdd8eee7eede02b71b86864b533eed4102f0c584e (patch)
tree48342cbaf1e1c94212d33342bb8ae33900566773 /include/datatypes.h
parent4124a43674bdd9e85a55114158a725f61e139962 (diff)
Pending ghost messages (#736)
This feature allows text to be posted to the IC log as a "ghost" before it has been displayed in-game. When desync chat is enabled, it's common for the player to wait a little while before their messages are displayed. Ghosts only apply to the active player's messages, not all queued messages. They are also pinned at the end of the IC log until they are displayed. Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: stonedDiscord <Tukz@gmx.de>
Diffstat (limited to 'include/datatypes.h')
-rw-r--r--include/datatypes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/datatypes.h b/include/datatypes.h
index 3289bd86..d5d8551e 100644
--- a/include/datatypes.h
+++ b/include/datatypes.h
@@ -110,7 +110,7 @@ enum CHAT_MESSAGE {
FRAME_REALIZATION,
FRAME_SFX,
ADDITIVE,
- EFFECTS
+ EFFECTS,
};
enum EMOTE_MOD {