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authorCrystalwarrior <varsash@gmail.com>2019-09-15 02:14:40 +0300
committerCrystalwarrior <varsash@gmail.com>2019-09-15 02:14:40 +0300
commit37d192b4300efd1c2f3e35b2efb40e93ec99fa03 (patch)
treef08e346d791d8a450bd670fecd65645a11a5dcb2 /include
parent938f1aeea15c6b68495bb1cb0a80467f4e8cf343 (diff)
Load frames as they're needed instead of loading everything at once, and cache them for optimization. The cache is cleared when a new animation is played.
Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
Diffstat (limited to 'include')
-rw-r--r--include/aocharmovie.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/aocharmovie.h b/include/aocharmovie.h
index 0921bc5..c852bb3 100644
--- a/include/aocharmovie.h
+++ b/include/aocharmovie.h
@@ -42,6 +42,7 @@ private:
QTimer *preanim_timer;
QTimer *ticker;
QString last_path;
+ QImageReader *m_reader = new QImageReader();
QElapsedTimer actual_time;
const int time_mod = 60;
@@ -51,6 +52,7 @@ private:
int y = 0;
int frame = 0;
+ int max_frames = 0;
bool m_flipped = false;
bool play_once = true;