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authorin1tiate <32779090+in1tiate@users.noreply.github.com>2020-12-28 00:54:08 -0600
committerGitHub <noreply@github.com>2020-12-28 00:54:08 -0600
commit39a8ab8ab2d7791c1954649b1fb96c52d498105f (patch)
tree8b02acdf2411263035cffeb33898325be3edc0ef /include
parentb159ca35df0fbfbce276c9fbaf011101bc79457b (diff)
Enable support for up to 6 SFX channels (#355)
I'm somewhat confused as to why this wasn't enabled to begin with, since all the necessary code is here. Closes #306, and fixes the issue with realizations being cut off by other sounds. Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Diffstat (limited to 'include')
-rw-r--r--include/aosfxplayer.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/aosfxplayer.h b/include/aosfxplayer.h
index 0a5fffa..7597636 100644
--- a/include/aosfxplayer.h
+++ b/include/aosfxplayer.h
@@ -16,8 +16,7 @@ public:
void clear();
void loop_clear();
- void play(QString p_sfx, QString p_char = "", QString shout = "",
- int channel = -1);
+ void play(QString p_sfx, QString p_char = "", QString shout = "");
void stop(int channel = -1);
void set_volume(qreal p_volume);
void set_looping(bool toggle, int channel = -1);