diff options
| author | Crystalwarrior <varsash@gmail.com> | 2021-04-24 01:44:52 +0300 |
|---|---|---|
| committer | Crystalwarrior <varsash@gmail.com> | 2021-04-24 01:44:52 +0300 |
| commit | 433b7f33159b9ee86b2ea0192869ea0bdbeb2f05 (patch) | |
| tree | 86ffa9f0fafc51f5f7b20a749ec50211bc727025 /include | |
| parent | 0a1a47c920a10fe5960f990c48102d8bde08a6fe (diff) | |
Deprecate tick_ms and use actual milliseconds rather than arbitrary 60ms ticks for char.ini [Time]
Fix an extremely weird case where CharLayer::Play() was not called even on the CharLayer class (I don't understand why inheritance was straight up just ignored)
Fix using preanims with static images just breaking everything
Deprecate weird insanity [Time] with the % sign BS (What was this for again? Literally no one used this nor was aware of it)
Fix text_stay_time timer firing even if we're immediate
Just in case, stop the text delay timer when start_chat_ticking is called
Diffstat (limited to 'include')
| -rw-r--r-- | include/aoapplication.h | 4 | ||||
| -rw-r--r-- | include/aolayer.h | 4 |
2 files changed, 0 insertions, 8 deletions
diff --git a/include/aoapplication.h b/include/aoapplication.h index 493f1c9..b0f7e08 100644 --- a/include/aoapplication.h +++ b/include/aoapplication.h @@ -378,10 +378,6 @@ public: // Returns the preanim duration of p_char's p_emote int get_preanim_duration(QString p_char, QString p_emote); - // Same as above, but only returns if it has a % in front(refer to Preanims - // section in the manual) - int get_ao2_preanim_duration(QString p_char, QString p_emote); - // Not in use int get_text_delay(QString p_char, QString p_emote); diff --git a/include/aolayer.h b/include/aolayer.h index f42642c..f3ecebf 100644 --- a/include/aolayer.h +++ b/include/aolayer.h @@ -104,10 +104,6 @@ protected: QElapsedTimer actual_time; - // Usually used to turn seconds into milliseconds such as for [Time] tag in - // char.ini (which is no longer used) - const int tick_ms = 60; - // These are the X and Y values before they are fixed based on the sprite's // width. int x = 0; |
