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authorCrystalwarrior <Varsash@Gmail.com>2022-07-23 18:18:45 +0300
committerGitHub <noreply@github.com>2022-07-23 18:18:45 +0300
commitad578eb0bd15dfa828c8c43518991ee8ce81e261 (patch)
treea610c3704109c40f26c044bb0100a0a0b7ca6dab /src/aoblipplayer.cpp
parent1953b26233a46a5d644209c8faf35f435dd87145 (diff)
Suppress application volume when alt-tabbed (#730)
* Suppress application volume when alt-tabbed Add a "suppress_audio" slider setting, 50% by default, which decides how much audio remains when the client is not in focus Add a "muted" setting for blip, music, and sfx players Add update_audio_volume func * change "suppress" to "how much audio is suppressed" instead of "how much audio remains" * Fix last commit just flipping the behavior and being ultra wacky * Fix evidence present sound ignoring audio suppression settings Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Diffstat (limited to 'src/aoblipplayer.cpp')
-rw-r--r--src/aoblipplayer.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/aoblipplayer.cpp b/src/aoblipplayer.cpp
index 307a0bdd..5dc24678 100644
--- a/src/aoblipplayer.cpp
+++ b/src/aoblipplayer.cpp
@@ -37,6 +37,12 @@ void AOBlipPlayer::blip_tick()
BASS_ChannelPlay(f_stream, false);
}
+void AOBlipPlayer::set_muted(bool toggle)
+{
+ m_muted = toggle;
+ set_volume_internal(m_volume);
+}
+
void AOBlipPlayer::set_volume(int p_value)
{
m_volume = static_cast<qreal>(p_value) / 100;
@@ -45,7 +51,8 @@ void AOBlipPlayer::set_volume(int p_value)
void AOBlipPlayer::set_volume_internal(qreal p_value)
{
- float volume = static_cast<float>(p_value);
+ // If muted, volume will always be 0
+ float volume = static_cast<float>(p_value) * !m_muted;
for (int n_stream = 0; n_stream < 5; ++n_stream) {
BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume);