diff options
| author | Crystalwarrior <varsash@gmail.com> | 2020-05-22 01:18:24 +0300 |
|---|---|---|
| committer | Crystalwarrior <varsash@gmail.com> | 2020-05-22 01:18:24 +0300 |
| commit | c8e12558cdd3fd0769b81679ad09edf1f29b780f (patch) | |
| tree | 7dae2225e574c3ee55d6b82a1d2f399db4ace5c0 /src/aocharmovie.cpp | |
| parent | dfac0652c8eb9bd48ceea7ae755e9c2f7e5cb1a2 (diff) | |
Clang-ify the code with this styling using Visual Studio Code:
{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
Diffstat (limited to 'src/aocharmovie.cpp')
| -rw-r--r-- | src/aocharmovie.cpp | 393 |
1 files changed, 186 insertions, 207 deletions
diff --git a/src/aocharmovie.cpp b/src/aocharmovie.cpp index 7bbdc1bc..29632757 100644 --- a/src/aocharmovie.cpp +++ b/src/aocharmovie.cpp @@ -1,248 +1,230 @@ #include "aocharmovie.h" -#include "misc_functions.h" -#include "file_functions.h" #include "aoapplication.h" +#include "file_functions.h" +#include "misc_functions.h" AOCharMovie::AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app) : QLabel(p_parent) { - ao_app = p_ao_app; - preanim_timer = new QTimer(this); - preanim_timer->setSingleShot(true); + ao_app = p_ao_app; + preanim_timer = new QTimer(this); + preanim_timer->setSingleShot(true); - ticker = new QTimer(this); - ticker->setTimerType(Qt::PreciseTimer); - ticker->setSingleShot(false); - connect(ticker, SIGNAL(timeout()), this, SLOT(movie_ticker())); + ticker = new QTimer(this); + ticker->setTimerType(Qt::PreciseTimer); + ticker->setSingleShot(false); + connect(ticker, SIGNAL(timeout()), this, SLOT(movie_ticker())); -// connect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frame_change(int))); - connect(preanim_timer, SIGNAL(timeout()), this, SLOT(preanim_done())); + // connect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frame_change(int))); + connect(preanim_timer, SIGNAL(timeout()), this, SLOT(preanim_done())); } void AOCharMovie::load_image(QString p_char, QString p_emote, QString emote_prefix) { #ifdef DEBUG_CHARMOVIE - actual_time.restart(); + actual_time.restart(); #endif - QString emote_path; - QList<QString> pathlist; - pathlist = { - ao_app->get_image_suffix(ao_app->get_character_path(p_char, emote_prefix + p_emote)), //Default path - ao_app->get_image_suffix(ao_app->get_character_path(p_char, emote_prefix + "/" + p_emote)),//Path check if it's categorized into a folder - ao_app->get_character_path(p_char, p_emote + ".png"), //Non-animated path if emote_prefix fails - ao_app->get_image_suffix(ao_app->get_theme_path("placeholder")), //Theme placeholder path - ao_app->get_image_suffix(ao_app->get_default_theme_path("placeholder")), //Default theme placeholder path - }; - - for (QString path : pathlist) - { - if (file_exists(path)) - { - emote_path = path; - break; - } - } - - this->clear(); - ticker->stop(); - preanim_timer->stop(); - movie_frames.clear(); - movie_delays.clear(); - movie_effects.clear(); - - if (!file_exists(emote_path)) - return; - - m_reader->setFileName(emote_path); - QPixmap f_pixmap = this->get_pixmap(m_reader->read()); - int f_delay = m_reader->nextImageDelay(); - - frame = 0; - max_frames = m_reader->imageCount(); - - this->set_frame(f_pixmap); - this->show(); - if (max_frames > 1) - { - movie_frames.append(f_pixmap); - movie_delays.append(f_delay); - } - - m_char = p_char; - m_emote = emote_prefix + p_emote; - - if (network_strings.size() > 0) //our FX overwritten by networked ones - this->load_network_effects(); - else //Use default ini FX - this->load_effects(); + QString emote_path; + QList<QString> pathlist; + pathlist = { + ao_app->get_image_suffix(ao_app->get_character_path(p_char, emote_prefix + p_emote)), //Default path + ao_app->get_image_suffix(ao_app->get_character_path(p_char, emote_prefix + "/" + p_emote)), //Path check if it's categorized into a folder + ao_app->get_character_path(p_char, p_emote + ".png"), //Non-animated path if emote_prefix fails + ao_app->get_image_suffix(ao_app->get_theme_path("placeholder")), //Theme placeholder path + ao_app->get_image_suffix(ao_app->get_default_theme_path("placeholder")), //Default theme placeholder path + }; + + for (QString path : pathlist) { + if (file_exists(path)) { + emote_path = path; + break; + } + } + + this->clear(); + ticker->stop(); + preanim_timer->stop(); + movie_frames.clear(); + movie_delays.clear(); + movie_effects.clear(); + + if (!file_exists(emote_path)) + return; + + m_reader->setFileName(emote_path); + QPixmap f_pixmap = this->get_pixmap(m_reader->read()); + int f_delay = m_reader->nextImageDelay(); + + frame = 0; + max_frames = m_reader->imageCount(); + + this->set_frame(f_pixmap); + this->show(); + if (max_frames > 1) { + movie_frames.append(f_pixmap); + movie_delays.append(f_delay); + } + + m_char = p_char; + m_emote = emote_prefix + p_emote; + + if (network_strings.size() > 0) //our FX overwritten by networked ones + this->load_network_effects(); + else //Use default ini FX + this->load_effects(); #ifdef DEBUG_CHARMOVIE - qDebug() << max_frames << "Setting image to " << emote_path << "Time taken to process image:" << actual_time.elapsed(); + qDebug() << max_frames << "Setting image to " << emote_path << "Time taken to process image:" << actual_time.elapsed(); - actual_time.restart(); + actual_time.restart(); #endif } void AOCharMovie::load_effects() { - movie_effects.clear(); - movie_effects.resize(max_frames); - for (int e_frame = 0; e_frame < max_frames; ++e_frame) - { - QString effect = ao_app->get_screenshake_frame(m_char, m_emote, e_frame); - if (effect != "") - { - movie_effects[e_frame].append("shake"); - } + movie_effects.clear(); + movie_effects.resize(max_frames); + for (int e_frame = 0; e_frame < max_frames; ++e_frame) { + QString effect = ao_app->get_screenshake_frame(m_char, m_emote, e_frame); + if (effect != "") { + movie_effects[e_frame].append("shake"); + } - effect = ao_app->get_flash_frame(m_char, m_emote, e_frame); - if (effect != "") - { - movie_effects[e_frame].append("flash"); - } + effect = ao_app->get_flash_frame(m_char, m_emote, e_frame); + if (effect != "") { + movie_effects[e_frame].append("flash"); + } - effect = ao_app->get_sfx_frame(m_char, m_emote, e_frame); - if (effect != "") - { - movie_effects[e_frame].append("sfx^"+effect); + effect = ao_app->get_sfx_frame(m_char, m_emote, e_frame); + if (effect != "") { + movie_effects[e_frame].append("sfx^" + effect); + } } - } } void AOCharMovie::load_network_effects() { - movie_effects.clear(); - movie_effects.resize(max_frames); - //Order is important!!! - QStringList effects_list = {"shake", "flash", "sfx^"}; - - //Determines which list is smaller - effects_list or network_strings - and uses it as basis for the loop. - //This way, incomplete network_strings would still be parsed, and excess/unaccounted for networked information is omitted. - int effects_size = qMin(effects_list.size(), network_strings.size()); - - for (int i = 0; i < effects_size; ++i) - { - QString netstring = network_strings.at(i); - QStringList emote_splits = netstring.split("^"); - foreach (QString emote, emote_splits) - { - QStringList parsed = emote.split("|"); - if (parsed.size() <= 0 || parsed.at(0) != m_emote) - continue; - foreach (QString frame_data, parsed) - { - QStringList frame_split = frame_data.split("="); - if (frame_split.size() <= 1) //We might still be hanging at the emote itself (entry 0). - continue; - int f_frame = frame_split.at(0).toInt(); - if (f_frame >= max_frames) - { - qDebug() << "Warning: out of bounds" << effects_list[i] << "frame" << f_frame << "out of" << max_frames << "for" << m_char << m_emote; - continue; - } - QString f_data = frame_split.at(1); - if (f_data != "") - { - QString effect = effects_list[i]; - if (effect == "sfx^") //Currently the only frame result that feeds us data, let's yank it in. - effect += f_data; - qDebug() << effect << f_data << "frame" << f_frame << "for" << m_char << m_emote; - movie_effects[f_frame].append(effect); + movie_effects.clear(); + movie_effects.resize(max_frames); + //Order is important!!! + QStringList effects_list = {"shake", "flash", "sfx^"}; + + //Determines which list is smaller - effects_list or network_strings - and uses it as basis for the loop. + //This way, incomplete network_strings would still be parsed, and excess/unaccounted for networked information is omitted. + int effects_size = qMin(effects_list.size(), network_strings.size()); + + for (int i = 0; i < effects_size; ++i) { + QString netstring = network_strings.at(i); + QStringList emote_splits = netstring.split("^"); + foreach (QString emote, emote_splits) { + QStringList parsed = emote.split("|"); + if (parsed.size() <= 0 || parsed.at(0) != m_emote) + continue; + foreach (QString frame_data, parsed) { + QStringList frame_split = frame_data.split("="); + if (frame_split.size() <= 1) //We might still be hanging at the emote itself (entry 0). + continue; + int f_frame = frame_split.at(0).toInt(); + if (f_frame >= max_frames) { + qDebug() << "Warning: out of bounds" << effects_list[i] << "frame" << f_frame << "out of" << max_frames << "for" << m_char << m_emote; + continue; + } + QString f_data = frame_split.at(1); + if (f_data != "") { + QString effect = effects_list[i]; + if (effect == "sfx^") //Currently the only frame result that feeds us data, let's yank it in. + effect += f_data; + qDebug() << effect << f_data << "frame" << f_frame << "for" << m_char << m_emote; + movie_effects[f_frame].append(effect); + } + } } - } } - } } void AOCharMovie::play() { - play_frame_effect(frame); - if (max_frames <= 1) - { - if (play_once) - ticker->start(60); - } - else - ticker->start(this->get_frame_delay(movie_delays[frame])); + play_frame_effect(frame); + if (max_frames <= 1) { + if (play_once) + ticker->start(60); + } + else + ticker->start(this->get_frame_delay(movie_delays[frame])); } void AOCharMovie::play_pre(QString p_char, QString p_emote, int duration) { - load_image(p_char, p_emote, ""); - //As much as I'd like to screw around with [Time] durations modifying the animation speed, I don't think I can reliably do that, - //not without looping through all frames in the image at least - which causes lag. So for now it simply ends the preanimation early instead. - play_once = true; - if (duration > 0) //It's -1 if there's no definition in [Time] for it. In which case, it will let the animation run out in full. Duration 0 does the same. - preanim_timer->start(duration * time_mod); //This timer will not fire if the animation finishes earlier than that - play(); + load_image(p_char, p_emote, ""); + //As much as I'd like to screw around with [Time] durations modifying the animation speed, I don't think I can reliably do that, + //not without looping through all frames in the image at least - which causes lag. So for now it simply ends the preanimation early instead. + play_once = true; + if (duration > 0) //It's -1 if there's no definition in [Time] for it. In which case, it will let the animation run out in full. Duration 0 does the same. + preanim_timer->start(duration * time_mod); //This timer will not fire if the animation finishes earlier than that + play(); } void AOCharMovie::play_talking(QString p_char, QString p_emote) { - play_once = false; - load_image(p_char, p_emote, "(b)"); - play(); + play_once = false; + load_image(p_char, p_emote, "(b)"); + play(); } void AOCharMovie::play_idle(QString p_char, QString p_emote) { - play_once = false; - load_image(p_char, p_emote, "(a)"); - play(); + play_once = false; + load_image(p_char, p_emote, "(a)"); + play(); } void AOCharMovie::play_frame_effect(int frame) { - if(frame < max_frames) - { - foreach (QString effect, movie_effects[frame]) - { - if(effect == "shake") - { - shake(); + if (frame < max_frames) { + foreach (QString effect, movie_effects[frame]) { + if (effect == "shake") { + shake(); #ifdef DEBUG_CHARMOVIE - qDebug() << "Attempting to play shake on frame" << frame; + qDebug() << "Attempting to play shake on frame" << frame; #endif - } + } - if(effect == "flash") - { - flash(); + if (effect == "flash") { + flash(); #ifdef DEBUG_CHARMOVIE - qDebug() << "Attempting to play flash on frame" << frame; + qDebug() << "Attempting to play flash on frame" << frame; #endif - } + } - if(effect.startsWith("sfx^")) - { - QString sfx = effect.section("^", 1); - play_sfx(sfx); + if (effect.startsWith("sfx^")) { + QString sfx = effect.section("^", 1); + play_sfx(sfx); #ifdef DEBUG_CHARMOVIE - qDebug() << "Attempting to play sfx" << sfx << "on frame" << frame; + qDebug() << "Attempting to play sfx" << sfx << "on frame" << frame; #endif - } + } + } } - } } void AOCharMovie::stop() { - //for all intents and purposes, stopping is the same as hiding. at no point do we want a frozen gif to display - ticker->stop(); - preanim_timer->stop(); - this->hide(); + //for all intents and purposes, stopping is the same as hiding. at no point do we want a frozen gif to display + ticker->stop(); + preanim_timer->stop(); + this->hide(); } QPixmap AOCharMovie::get_pixmap(QImage image) { QPixmap f_pixmap; - if(m_flipped) + if (m_flipped) f_pixmap = QPixmap::fromImage(image.mirrored(true, false)); else f_pixmap = QPixmap::fromImage(image); -// auto aspect_ratio = Qt::KeepAspectRatio; + // auto aspect_ratio = Qt::KeepAspectRatio; auto transform_mode = Qt::FastTransformation; if (f_pixmap.height() > f_h) //We are downscaling, use anti-aliasing. - transform_mode = Qt::SmoothTransformation; + transform_mode = Qt::SmoothTransformation; f_pixmap = f_pixmap.scaledToHeight(f_h, transform_mode); this->resize(f_pixmap.size()); @@ -253,64 +235,61 @@ QPixmap AOCharMovie::get_pixmap(QImage image) void AOCharMovie::set_frame(QPixmap f_pixmap) { this->setPixmap(f_pixmap); - QLabel::move(x + (f_w - f_pixmap.width())/2, y + (f_h - f_pixmap.height())); //Always center horizontally, always put at the bottom vertically + QLabel::move(x + (f_w - f_pixmap.width()) / 2, y + (f_h - f_pixmap.height())); //Always center horizontally, always put at the bottom vertically } void AOCharMovie::combo_resize(int w, int h) { - QSize f_size(w, h); - f_w = w; - f_h = h; - this->resize(f_size); + QSize f_size(w, h); + f_w = w; + f_h = h; + this->resize(f_size); } int AOCharMovie::get_frame_delay(int delay) { - return static_cast<int>(double(delay) * double(speed/100)); + return static_cast<int>(double(delay) * double(speed / 100)); } void AOCharMovie::move(int ax, int ay) { - x = ax; - y = ay; - QLabel::move(x, y); + x = ax; + y = ay; + QLabel::move(x, y); } void AOCharMovie::movie_ticker() { - ++frame; - if(frame >= max_frames) - { - if(play_once) - { - preanim_done(); - return; + ++frame; + if (frame >= max_frames) { + if (play_once) { + preanim_done(); + return; + } + else + frame = 0; + } + // qint64 difference = elapsed - movie_delays[frame]; + if (frame >= movie_frames.size()) { + m_reader->jumpToImage(frame); + movie_frames.resize(frame + 1); + movie_frames[frame] = this->get_pixmap(m_reader->read()); + movie_delays.resize(frame + 1); + movie_delays[frame] = m_reader->nextImageDelay(); } - else - frame = 0; - } -// qint64 difference = elapsed - movie_delays[frame]; - if(frame >= movie_frames.size()) - { - m_reader->jumpToImage(frame); - movie_frames.resize(frame + 1); - movie_frames[frame] = this->get_pixmap(m_reader->read()); - movie_delays.resize(frame + 1); - movie_delays[frame] = m_reader->nextImageDelay(); - } #ifdef DEBUG_CHARMOVIE - qDebug() << frame << movie_delays[frame] << "actual time taken from last frame:" << actual_time.restart(); + qDebug() << frame << movie_delays[frame] << "actual time taken from last frame:" << actual_time.restart(); #endif - this->set_frame(movie_frames[frame]); - play_frame_effect(frame); - ticker->setInterval(this->get_frame_delay(movie_delays[frame])); + this->set_frame(movie_frames[frame]); + play_frame_effect(frame); + ticker->setInterval(this->get_frame_delay(movie_delays[frame])); } void AOCharMovie::preanim_done() { - ticker->stop(); - preanim_timer->stop(); - done(); + ticker->stop(); + preanim_timer->stop(); + done(); } |
