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authorSalanto <62221668+Salanto@users.noreply.github.com>2021-12-24 21:05:01 +0100
committerGitHub <noreply@github.com>2021-12-24 14:05:01 -0600
commit5ce0e6416e9e821be69219cc8a949c00e2cb462c (patch)
tree63e21560ce7fda46b7f61e82d109a7aebfcb8510 /src/aomusicplayer.cpp
parentd1fb7fde16ec37dfa7b13e0a02489417655d315d (diff)
Fix animation freeze when loading music files (#609)
* Implement async music loading * Simplify music filename parsing and fix "missing" on streams Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Diffstat (limited to 'src/aomusicplayer.cpp')
-rw-r--r--src/aomusicplayer.cpp39
1 files changed, 34 insertions, 5 deletions
diff --git a/src/aomusicplayer.cpp b/src/aomusicplayer.cpp
index d0d95635..16d6df7a 100644
--- a/src/aomusicplayer.cpp
+++ b/src/aomusicplayer.cpp
@@ -13,12 +13,13 @@ AOMusicPlayer::~AOMusicPlayer()
}
}
-int AOMusicPlayer::play(QString p_song, int channel, bool loop,
+QString AOMusicPlayer::play(QString p_song, int channel, bool loop,
int effect_flags)
{
+ QFuture<QString> invoking_future = music_watcher.future();
channel = channel % m_channelmax;
if (channel < 0) // wtf?
- return BASS_ERROR_NOCHAN;
+ return "[ERROR] Invalid Channel";
QString f_path = ao_app->get_real_path(ao_app->get_music_path(p_song));
unsigned int flags = BASS_STREAM_PRESCAN | BASS_STREAM_AUTOFREE |
@@ -43,6 +44,14 @@ int AOMusicPlayer::play(QString p_song, int channel, bool loop,
newstream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, flags);
}
+ int error_code = BASS_ErrorGetCode();
+
+ if (invoking_future.isCanceled() && channel == 0) {
+ // Target future has changed. This stream has become irrelevant.
+ // So even if the stream manages to finish after the latest one, we don't run
+ // into order issues.
+ return QString();
+ }
if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream_list[channel], BASS_GetDevice());
@@ -109,7 +118,7 @@ int AOMusicPlayer::play(QString p_song, int channel, bool loop,
BASS_ChannelStop(m_stream_list[channel]);
m_stream_list[channel] = newstream;
- BASS_ChannelPlay(m_stream_list[channel], false);
+ BASS_ChannelPlay(newstream, false);
if (effect_flags & FADE_IN) {
// Fade in our sample
BASS_ChannelSetAttribute(newstream, BASS_ATTRIB_VOL, 0);
@@ -120,12 +129,32 @@ int AOMusicPlayer::play(QString p_song, int channel, bool loop,
else
this->set_volume(m_volume[channel], channel);
- BASS_ChannelSetSync(m_stream_list[channel], BASS_SYNC_DEV_FAIL, 0,
+ BASS_ChannelSetSync(newstream, BASS_SYNC_DEV_FAIL, 0,
ao_app->BASSreset, 0);
this->set_looping(loop, channel); // Have to do this here due to any
// crossfading-related changes, etc.
- return BASS_ErrorGetCode();
+
+ bool is_stop = (p_song == "~stop.mp3");
+ QString p_song_clear = QUrl(p_song).fileName();
+ p_song_clear = p_song_clear.left(p_song_clear.lastIndexOf('.'));
+
+ if (is_stop) {
+ return QObject::tr("None");
+ }
+
+ if (error_code == BASS_ERROR_HANDLE) { // Cheap hack to see if file missing
+ return QObject::tr("[MISSING] %1").arg(p_song_clear);
+ }
+
+ if (p_song.startsWith("http") && channel == 0) {
+ return QObject::tr("[STREAM] %1").arg(p_song_clear);
+ }
+
+ if (channel == 0)
+ return p_song_clear;
+
+ return "";
}
void AOMusicPlayer::stop(int channel)