diff options
| author | Crystalwarrior <varsash@gmail.com> | 2019-09-20 22:11:37 +0300 |
|---|---|---|
| committer | Crystalwarrior <varsash@gmail.com> | 2019-09-20 22:11:37 +0300 |
| commit | 842b829bee8b840149c0042bb7adfc3bda6eec9d (patch) | |
| tree | c6ce50d4cbeb8d83aaf061c8b252bc6fcb942485 /src/aomusicplayer.cpp | |
| parent | 497901e8c361326770e88e8a01daa7891b6a16e1 (diff) | |
Tweak the ambience/crosfade layer to fade in regardless of another sample being there
Fix music not being looped sometimes
Prevent channel less than 0 from being passed
Set up a new music display element with an attached music name, it displays a scrolling text of the currently playing music
Fix music packet processing issues
Make SFX slider responsible for all music channels besides 0 (actual music)
scrolltext.cpp code recipe was taken from https://stackoverflow.com/questions/10651514/text-scrolling-marquee-in-qlabel - thanks to leemes for that one, I only adapted it for newer C++ version and tweaked some stuff.
Diffstat (limited to 'src/aomusicplayer.cpp')
| -rw-r--r-- | src/aomusicplayer.cpp | 38 |
1 files changed, 28 insertions, 10 deletions
diff --git a/src/aomusicplayer.cpp b/src/aomusicplayer.cpp index f6bcb17a..c845948c 100644 --- a/src/aomusicplayer.cpp +++ b/src/aomusicplayer.cpp @@ -18,6 +18,8 @@ AOMusicPlayer::~AOMusicPlayer() void AOMusicPlayer::play(QString p_song, int channel, bool crossfade) { channel = channel % m_channelmax; + if (channel < 0) //wtf? + return; QString f_path = ao_app->get_music_path(p_song); // QString d_path = f_path + ".txt"; @@ -39,27 +41,33 @@ void AOMusicPlayer::play(QString p_song, int channel, bool crossfade) // } unsigned int flags = BASS_STREAM_PRESCAN | BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE; + if (m_looping) + flags |= BASS_SAMPLE_LOOP; DWORD newstream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, flags); if (ao_app->get_audio_output_device() != "default") BASS_ChannelSetDevice(m_stream_list[channel], BASS_GetDevice()); - if (BASS_ChannelIsActive(m_stream_list[channel]) == BASS_ACTIVE_PLAYING && crossfade) + if (crossfade) { DWORD oldstream = m_stream_list[channel]; - - //Fade out the other sample and stop it - BASS_ChannelSlideAttribute(oldstream, BASS_ATTRIB_VOL|BASS_SLIDE_LOG, -1, 5000); - BASS_ChannelLock(oldstream, true); //Mute the new sample BASS_ChannelSetAttribute(newstream, BASS_ATTRIB_VOL, 0); - //Sync it with the new sample - BASS_ChannelSetPosition(newstream, BASS_ChannelGetPosition(oldstream, BASS_POS_BYTE), BASS_POS_BYTE); + //Crossfade time + if (BASS_ChannelIsActive(oldstream) == BASS_ACTIVE_PLAYING) + { + //Fade out the other sample and stop it + BASS_ChannelSlideAttribute(oldstream, BASS_ATTRIB_VOL|BASS_SLIDE_LOG, -1, 5000); + BASS_ChannelLock(oldstream, true); + //Sync it with the new sample + BASS_ChannelSetPosition(newstream, BASS_ChannelGetPosition(oldstream, BASS_POS_BYTE), BASS_POS_BYTE); + BASS_ChannelLock(oldstream, false); + } //Start it BASS_ChannelPlay(newstream, false); //Fade in our sample BASS_ChannelSlideAttribute(newstream, BASS_ATTRIB_VOL, static_cast<float>(m_volume / 100.0f), 1000); - BASS_ChannelLock(oldstream, false); + m_stream_list[channel] = newstream; } else @@ -67,7 +75,7 @@ void AOMusicPlayer::play(QString p_song, int channel, bool crossfade) BASS_ChannelStop(m_stream_list[channel]); m_stream_list[channel] = newstream; BASS_ChannelPlay(m_stream_list[channel], false); - this->set_volume(m_volume); + this->set_volume(m_volume, channel); } this->set_looping(m_looping); //Have to do this here due to any crossfading-related changes, etc. @@ -82,7 +90,17 @@ void AOMusicPlayer::set_volume(int p_value, int channel) { m_volume = p_value; float volume = m_volume / 100.0f; - BASS_ChannelSetAttribute(m_stream_list[channel], BASS_ATTRIB_VOL, volume); + if (channel < 0) + { + for (int n_stream = 0 ; n_stream < m_channelmax ; ++n_stream) + { + BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume); + } + } + else + { + BASS_ChannelSetAttribute(m_stream_list[channel], BASS_ATTRIB_VOL, volume); + } } //void CALLBACK loopProc(HSYNC handle, DWORD channel, DWORD data, void *user) |
