diff options
| author | Crystalwarrior <varsash@gmail.com> | 2019-09-15 21:39:39 +0300 |
|---|---|---|
| committer | Crystalwarrior <varsash@gmail.com> | 2019-09-15 21:39:39 +0300 |
| commit | 1b36be9dbc0cc665ddb69e1e1ee70267612b5d6c (patch) | |
| tree | 360f72835b675df1b12bfb5485d0cb43492f2f16 /src/aooptionsdialog.cpp | |
| parent | 6afce056618d17aa770b6aa51eea477468aad8ab (diff) | |
Add an option for networking frame-specific effects
I'm starting to realize the options menu/system needs a complete overhaul at this point. (Auto-generating options menu, anyone?)
Diffstat (limited to 'src/aooptionsdialog.cpp')
| -rw-r--r-- | src/aooptionsdialog.cpp | 51 |
1 files changed, 32 insertions, 19 deletions
diff --git a/src/aooptionsdialog.cpp b/src/aooptionsdialog.cpp index 259f43e7..7c524022 100644 --- a/src/aooptionsdialog.cpp +++ b/src/aooptionsdialog.cpp @@ -70,21 +70,21 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_theme_combobox); + row += 1; ui_theme_log_divider = new QFrame(ui_form_layout_widget); ui_theme_log_divider->setMidLineWidth(0); ui_theme_log_divider->setFrameShape(QFrame::HLine); ui_theme_log_divider->setFrameShadow(QFrame::Sunken); - row += 1; ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_theme_log_divider); + row += 1; ui_downwards_lbl = new QLabel(ui_form_layout_widget); ui_downwards_lbl->setText(tr("Log goes downwards:")); ui_downwards_lbl->setToolTip(tr("If ticked, new messages will appear at " "the bottom (like the OOC chatlog). The traditional " "(AO1) behaviour is equivalent to this being unticked.")); - row += 1; ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_downwards_lbl); ui_downwards_cb = new QCheckBox(ui_form_layout_widget); @@ -92,12 +92,12 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_downwards_cb); + row += 1; ui_length_lbl = new QLabel(ui_form_layout_widget); ui_length_lbl->setText(tr("Log length:")); ui_length_lbl->setToolTip(tr("The amount of messages the IC chatlog will keep before " "deleting older messages. A value of 0 or below counts as 'infinite'.")); - row += 1; ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_length_lbl); ui_length_spinbox = new QSpinBox(ui_form_layout_widget); @@ -106,19 +106,19 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_length_spinbox); + row += 1; ui_log_names_divider = new QFrame(ui_form_layout_widget); ui_log_names_divider->setFrameShape(QFrame::HLine); ui_log_names_divider->setFrameShadow(QFrame::Sunken); - row += 1; ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_log_names_divider); + row += 1; ui_username_lbl = new QLabel(ui_form_layout_widget); ui_username_lbl->setText(tr("Default username:")); ui_username_lbl->setToolTip(tr("Your OOC name will be automatically set to this value " "when you join a server.")); - row += 1; ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_username_lbl); ui_username_textbox = new QLineEdit(ui_form_layout_widget); @@ -127,13 +127,13 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_username_textbox); + row += 1; ui_showname_lbl = new QLabel(ui_form_layout_widget); ui_showname_lbl->setText(tr("Custom shownames:")); ui_showname_lbl->setToolTip(tr("Gives the default value for the in-game 'Custom shownames' " "tickbox, which in turn determines whether the client should " "display custom in-character names.")); - row += 1; ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_showname_lbl); ui_showname_cb = new QCheckBox(ui_form_layout_widget); @@ -141,19 +141,19 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_showname_cb); + row += 1; ui_net_divider = new QFrame(ui_form_layout_widget); ui_net_divider->setFrameShape(QFrame::HLine); ui_net_divider->setFrameShadow(QFrame::Sunken); - row += 1; ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_net_divider); + row += 1; ui_ms_lbl = new QLabel(ui_form_layout_widget); ui_ms_lbl->setText(tr("Backup MS:")); ui_ms_lbl->setToolTip(tr("If the built-in server lookups fail, the game will try the " "address given here and use it as a backup master server address.")); - row += 1; ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_ms_lbl); QSettings* configini = ao_app->configini; @@ -162,13 +162,13 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_ms_textbox); + row += 1; ui_discord_lbl = new QLabel(ui_form_layout_widget); ui_discord_lbl->setText(tr("Discord:")); ui_discord_lbl->setToolTip(tr("Allows others on Discord to see what server you are in, " "what character are you playing, and how long you have " "been playing for.")); - row += 1; ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_discord_lbl); ui_discord_cb = new QCheckBox(ui_form_layout_widget); @@ -192,11 +192,11 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_language_combobox->addItem("ru - Русский"); ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_language_combobox); + row += 1; ui_epilepsy_lbl = new QLabel(ui_form_layout_widget); ui_epilepsy_lbl->setText(tr("Allow Shake/Flash:")); ui_epilepsy_lbl->setToolTip(tr("Allows screenshaking and flashing. Disable this if you have concerns or issues with photosensitivity and/or seizures.")); - row += 1; ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_epilepsy_lbl); ui_epilepsy_cb = new QCheckBox(ui_form_layout_widget); @@ -204,6 +204,18 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_epilepsy_cb); + row += 1; + ui_framenetwork_lbl = new QLabel(ui_form_layout_widget); + ui_framenetwork_lbl->setText(tr("Network Frame Effects:")); + ui_framenetwork_lbl->setToolTip(tr("Send screen-shaking, flashes and sounds as defined in the char.ini over the network. Only works for servers that support this functionality.")); + + ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_framenetwork_lbl); + + ui_framenetwork_cb = new QCheckBox(ui_form_layout_widget); + ui_framenetwork_cb->setChecked(ao_app->is_shake_flash_enabled()); + + ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_framenetwork_cb); + // Here we start the callwords tab. ui_callwords_tab = new QWidget(); ui_settings_tabs->addTab(ui_callwords_tab, tr("Callwords")); @@ -282,18 +294,18 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi #endif ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_audio_device_combobox); + row += 1; ui_audio_volume_divider = new QFrame(ui_audio_widget); ui_audio_volume_divider->setFrameShape(QFrame::HLine); ui_audio_volume_divider->setFrameShadow(QFrame::Sunken); - row += 1; ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_audio_volume_divider); + row += 1; ui_music_volume_lbl = new QLabel(ui_audio_widget); ui_music_volume_lbl->setText(tr("Music:")); ui_music_volume_lbl->setToolTip(tr("Sets the music's default volume.")); - row += 1; ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_music_volume_lbl); ui_music_volume_spinbox = new QSpinBox(ui_audio_widget); @@ -303,11 +315,11 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_music_volume_spinbox); + row += 1; ui_sfx_volume_lbl = new QLabel(ui_audio_widget); ui_sfx_volume_lbl->setText(tr("SFX:")); ui_sfx_volume_lbl->setToolTip(tr("Sets the SFX's default volume. " "Interjections and actual sound effects count as 'SFX'.")); - row += 1; ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_sfx_volume_lbl); ui_sfx_volume_spinbox = new QSpinBox(ui_audio_widget); @@ -317,11 +329,11 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_sfx_volume_spinbox); + row += 1; ui_blips_volume_lbl = new QLabel(ui_audio_widget); ui_blips_volume_lbl->setText(tr("Blips:")); ui_blips_volume_lbl->setToolTip(tr("Sets the volume of the blips, the talking sound effects.")); - row += 1; ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_blips_volume_lbl); ui_blips_volume_spinbox = new QSpinBox(ui_audio_widget); @@ -331,18 +343,18 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_blips_volume_spinbox); + row += 1; ui_volume_blip_divider = new QFrame(ui_audio_widget); ui_volume_blip_divider->setFrameShape(QFrame::HLine); ui_volume_blip_divider->setFrameShadow(QFrame::Sunken); - row += 1; ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_volume_blip_divider); + row += 1; ui_bliprate_lbl = new QLabel(ui_audio_widget); ui_bliprate_lbl->setText(tr("Blip rate:")); ui_bliprate_lbl->setToolTip(tr("Sets the delay between playing the blip sounds.")); - row += 1; ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_bliprate_lbl); ui_bliprate_spinbox = new QSpinBox(ui_audio_widget); @@ -353,12 +365,12 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_bliprate_spinbox); + row += 1; ui_blank_blips_lbl = new QLabel(ui_audio_widget); ui_blank_blips_lbl->setText(tr("Blank blips:")); ui_blank_blips_lbl->setToolTip(tr("If true, the game will play a blip sound even " "when a space is 'being said'.")); - row += 1; ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_blank_blips_lbl); ui_blank_blips_cb = new QCheckBox(ui_audio_widget); @@ -366,11 +378,11 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_blank_blips_cb); + row += 1; ui_loopsfx_lbl = new QLabel(ui_audio_widget); ui_loopsfx_lbl->setText(tr("Enable Looping SFX:")); ui_loopsfx_lbl->setToolTip(tr("If true, the game will allow looping sound effects to play on preanimations.")); - row += 1; ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_loopsfx_lbl); ui_loopsfx_cb = new QCheckBox(ui_audio_widget); @@ -378,11 +390,11 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_audio_layout->setWidget(row, QFormLayout::FieldRole, ui_loopsfx_cb); + row += 1; ui_objectmusic_lbl = new QLabel(ui_audio_widget); ui_objectmusic_lbl->setText(tr("Kill Music On Objection:")); ui_objectmusic_lbl->setToolTip(tr("If true, AO2 will stop the music for you when you or someone else does 'Objection!'.")); - row += 1; ui_audio_layout->setWidget(row, QFormLayout::LabelRole, ui_objectmusic_lbl); ui_objectmusic_cb = new QCheckBox(ui_audio_widget); @@ -552,6 +564,7 @@ void AOOptionsDialog::save_pressed() configini->setValue("discord", ui_discord_cb->isChecked()); configini->setValue("language", ui_language_combobox->currentText().left(2)); configini->setValue("shakeandflash", ui_epilepsy_cb->isChecked()); + configini->setValue("framenetwork", ui_framenetwork_cb->isChecked()); QFile* callwordsini = new QFile(ao_app->get_base_path() + "callwords.ini"); |
