diff options
| author | Crystalwarrior <varsash@gmail.com> | 2019-10-02 20:28:42 +0300 |
|---|---|---|
| committer | Crystalwarrior <varsash@gmail.com> | 2019-10-02 20:28:42 +0300 |
| commit | e3ddc41cc8362fc17e803708826293d389413fc7 (patch) | |
| tree | 0711f4342199f96a4ac20e87e1e688bbd328aeda /src/aooptionsdialog.cpp | |
| parent | 4c23e159350eeb3d74faf7e814f2874787e02565 (diff) | |
Add rightclick context menus to sfx dropdown, iniswap dropdown and effects dropdown to open the ini's and respective folders
try to fix settings menu (I failed)
Diffstat (limited to 'src/aooptionsdialog.cpp')
| -rw-r--r-- | src/aooptionsdialog.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/aooptionsdialog.cpp b/src/aooptionsdialog.cpp index b9267821..37694e4e 100644 --- a/src/aooptionsdialog.cpp +++ b/src/aooptionsdialog.cpp @@ -12,7 +12,7 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_settings_buttons = new QDialogButtonBox(this); - QSizePolicy sizePolicy1(QSizePolicy::Expanding, QSizePolicy::Maximum); + QSizePolicy sizePolicy1(QSizePolicy::Expanding, QSizePolicy::MinimumExpanding); sizePolicy1.setHorizontalStretch(0); sizePolicy1.setVerticalStretch(0); sizePolicy1.setHeightForWidth(ui_settings_buttons->sizePolicy().hasHeightForWidth()); @@ -36,6 +36,7 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi // Let's add the tabs one by one. // First, we'll start with 'Gameplay'. ui_gameplay_tab = new QWidget(); + ui_gameplay_tab->setSizePolicy(sizePolicy1); ui_settings_tabs->addTab(ui_gameplay_tab, tr("Gameplay")); ui_form_layout_widget = new QWidget(ui_gameplay_tab); ui_form_layout_widget->setGeometry(QRect(10, 10, 361, 211)); @@ -45,6 +46,7 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi ui_gameplay_form->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter); ui_gameplay_form->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop); ui_gameplay_form->setContentsMargins(0, 0, 0, 0); + ui_gameplay_form->setSpacing(2); int row = 0; |
