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authorCrystalwarrior <varsash@gmail.com>2020-03-08 17:40:52 +0300
committerCrystalwarrior <varsash@gmail.com>2020-03-08 17:40:52 +0300
commit9b8f60061aebae849f5325189d5baf36db0c8c99 (patch)
treedcb6a93d61f246ca7f8eb3c1f06113b8f8cbc640 /src/aoscene.cpp
parente4b90d36a90e4601df23b5634aa5ad123d8f6424 (diff)
The Crispy:tm: update
Make it so BG's and Characters will not be blurred when rescaled TODO: Make Qmovies ditch anti-aliasing during scaling as well Only apply crispy scaling if the size is 2x of the previous size or something
Diffstat (limited to 'src/aoscene.cpp')
-rw-r--r--src/aoscene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/aoscene.cpp b/src/aoscene.cpp
index 6ada5ee5..32e5c350 100644
--- a/src/aoscene.cpp
+++ b/src/aoscene.cpp
@@ -36,7 +36,7 @@ void AOScene::set_image(QString p_image)
m_movie->setFileName(background_path);
m_movie->setScaledSize(QSize(w, h));
- if (m_movie->isValid())
+ if (m_movie->isValid() && m_movie->frameCount() > 1)
{
this->setMovie(m_movie);
m_movie->start();
@@ -85,7 +85,7 @@ void AOScene::set_legacy_desk(QString p_image)
m_movie->setScaledSize(QSize(vp_width, final_h));
- if (m_movie->isValid())
+ if (m_movie->isValid() && m_movie->frameCount() > 1)
{
this->setMovie(m_movie);
m_movie->start();