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authoroldmud0 <oldmud0@users.noreply.github.com>2020-05-31 21:54:35 -0500
committeroldmud0 <oldmud0@users.noreply.github.com>2020-05-31 21:54:35 -0500
commit032e53d1570f9accee6dc8b7877efc0d4108f55a (patch)
treebf1511bf5c67590598555954853de68b903b96a9 /src/aosfxplayer.cpp
parent012a03e961f91d560ceb5146b2fcfea0c73ca569 (diff)
Fix SFX playing at 1/100th of its intended volume
Diffstat (limited to 'src/aosfxplayer.cpp')
-rw-r--r--src/aosfxplayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/aosfxplayer.cpp b/src/aosfxplayer.cpp
index 0fdba1b2..127bda63 100644
--- a/src/aosfxplayer.cpp
+++ b/src/aosfxplayer.cpp
@@ -66,7 +66,7 @@ void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout,
FALSE, f_path.utf16(), 0, 0,
BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
- set_volume(m_volume);
+ set_volume_internal(m_volume);
if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());