aboutsummaryrefslogtreecommitdiff
path: root/src/aosfxplayer.cpp
diff options
context:
space:
mode:
authorscatterflower <2956568+scatterflower@users.noreply.github.com>2020-08-19 16:40:37 -0500
committerGitHub <noreply@github.com>2020-08-19 16:40:37 -0500
commit9eb0f53db1ae87058458eae267f2a72e3a0a8091 (patch)
treedbf5ccd4d3a70a49cebfb84798e7b2b77583835f /src/aosfxplayer.cpp
parentcef0ebc6eb2ac549a5475bee332be35ab7f565fc (diff)
Reset BASS when switching devices; drop Qt Multimedia support (#262)
* Allow changing audio device on the fly while in a server * Use default audio device if device in config doesn't exist * Automatically change audio device to default when current one is invalid * Destroy Qt Multimedia support It was decided that there was not enough attention being given to Qt Multimedia support to justify its continued maintenance simply as a libre alternative to BASS. While substantial changes to audio were being made in 2.8, the Qt Multimedia support code fell behind in disrepair. It's clear that there is no vested interest in implementing audio features twice for the sake of licensing. When it's time to switch to another audio library, it will be done unilaterally. * CI: Use BASS for Linux build Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Diffstat (limited to 'src/aosfxplayer.cpp')
-rw-r--r--src/aosfxplayer.cpp108
1 files changed, 8 insertions, 100 deletions
diff --git a/src/aosfxplayer.cpp b/src/aosfxplayer.cpp
index 127bda63..8c4f3c86 100644
--- a/src/aosfxplayer.cpp
+++ b/src/aosfxplayer.cpp
@@ -1,14 +1,12 @@
#include "aosfxplayer.h"
#include "file_functions.h"
-
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
{
m_parent = parent;
ao_app = p_ao_app;
}
-#if defined(BASSAUDIO) // Using bass.dll for sfx
void AOSfxPlayer::clear()
{
for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
@@ -68,9 +66,16 @@ void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout,
set_volume_internal(m_volume);
- if (ao_app->get_audio_output_device() != "default")
+ BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());
+ int f_bass_error = BASS_ErrorGetCode();
+ if (f_bass_error == BASS_ERROR_DEVICE) {
+ ao_app->doBASSreset();
BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());
+ }
+
BASS_ChannelPlay(m_stream_list[m_channel], false);
+ BASS_ChannelSetSync(m_stream_list[channel], BASS_SYNC_DEV_FAIL, 0,
+ ao_app->BASSreset, 0);
}
void AOSfxPlayer::stop(int channel)
@@ -112,100 +117,3 @@ void AOSfxPlayer::set_looping(bool toggle, int channel)
BASS_SAMPLE_LOOP); // set the LOOP flag
}
}
-#elif defined(QTAUDIO) // Using Qt's QSoundEffect class
-
-void AOSfxPlayer::clear()
-{
- for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
- m_stream_list[n_stream].stop();
- }
- set_volume_internal(m_volume);
-}
-
-void AOSfxPlayer::loop_clear()
-{
- for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
- m_stream_list[n_stream].stop();
- }
- set_volume_internal(m_volume);
-}
-
-void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout,
- int channel)
-{
- m_stream_list[channel].stop();
-
- QString misc_path = "";
- QString char_path = "";
- QString sound_path = ao_app->get_sounds_path(p_sfx);
-
- if (shout != "")
- misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
- if (p_char != "")
- char_path = ao_app->get_character_path(p_char, p_sfx);
-
- QString f_path;
-
- if (file_exists(char_path))
- f_path = char_path;
- else if (file_exists(misc_path))
- f_path = misc_path;
- else
- f_path = sound_path;
-
- if (file_exists(f_path)) // if its missing, it will glitch out
- {
- m_stream_list[channel].setSource(QUrl::fromLocalFile(f_path));
-
- set_volume_internal(m_volume);
-
- m_stream_list[channel].play();
- }
-}
-
-void AOSfxPlayer::stop(int channel)
-{
- if (channel == -1) {
- channel = m_channel;
- }
- m_stream_list[channel].stop();
-}
-
-void AOSfxPlayer::set_volume(qreal p_value)
-{
- m_volume = p_value / 100;
- set_volume_internal(m_volume);
-}
-
-void AOSfxPlayer::set_volume_internal(qreal p_value)
-{
- float volume = static_cast<float>(p_value);
- for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
- m_stream_list[n_stream].setVolume(volume);
- }
-}
-
-void AOSfxPlayer::set_looping(bool toggle, int channel)
-{
- if (channel == -1) {
- channel = m_channel;
- }
- m_looping = toggle;
- // TODO
-}
-#else
-void AOSfxPlayer::clear() {}
-
-void AOSfxPlayer::loop_clear() {}
-
-void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout,
- int channel) {}
-
-void AOSfxPlayer::stop(int channel) {}
-
-void AOSfxPlayer::set_volume(qreal p_value) {}
-
-void AOSfxPlayer::set_volume_internal(qreal p_value) {}
-
-void AOSfxPlayer::set_looping(bool toggle, int channel) {}
-#endif