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authorCrystalwarrior <Varsash@Gmail.com>2022-07-23 18:18:45 +0300
committerGitHub <noreply@github.com>2022-07-23 18:18:45 +0300
commitad578eb0bd15dfa828c8c43518991ee8ce81e261 (patch)
treea610c3704109c40f26c044bb0100a0a0b7ca6dab /src/aosfxplayer.cpp
parent1953b26233a46a5d644209c8faf35f435dd87145 (diff)
Suppress application volume when alt-tabbed (#730)
* Suppress application volume when alt-tabbed Add a "suppress_audio" slider setting, 50% by default, which decides how much audio remains when the client is not in focus Add a "muted" setting for blip, music, and sfx players Add update_audio_volume func * change "suppress" to "how much audio is suppressed" instead of "how much audio remains" * Fix last commit just flipping the behavior and being ultra wacky * Fix evidence present sound ignoring audio suppression settings Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Diffstat (limited to 'src/aosfxplayer.cpp')
-rw-r--r--src/aosfxplayer.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/aosfxplayer.cpp b/src/aosfxplayer.cpp
index fcdeb949..8d88667c 100644
--- a/src/aosfxplayer.cpp
+++ b/src/aosfxplayer.cpp
@@ -60,15 +60,23 @@ void AOSfxPlayer::stop(int channel)
BASS_ChannelStop(m_stream_list[channel]);
}
+void AOSfxPlayer::set_muted(bool toggle)
+{
+ m_muted = toggle;
+ // Update the audio volume
+ set_volume_internal(m_volume);
+}
+
void AOSfxPlayer::set_volume(qreal p_value)
{
- m_volume = p_value / 100;
+ m_volume = p_value * 0.01;
set_volume_internal(m_volume);
}
void AOSfxPlayer::set_volume_internal(qreal p_value)
{
- float volume = static_cast<float>(p_value);
+ // If muted, volume will always be 0
+ float volume = static_cast<float>(p_value) * !m_muted;
for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume);
}