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authorTrickyLeifa <date.epoch@gmail.com>2024-05-17 16:39:30 +0200
committerTrickyLeifa <date.epoch@gmail.com>2024-05-17 19:04:57 +0200
commit1ef96383c8f7ed136a0e028aef0835b4838b5e95 (patch)
treee87a9df097a50b4d1f918f8a4f37d210562d10d6 /src/charselect.cpp
parent39e4354b1dae5d8487ea5b84be9f304b1950a61a (diff)
Lightly reworked `NetworkManager`, ...
* Lightly reworked `NetworkManager` * Added new modules to handle various connection types. * TCP * WebSocket * Added general string splitter alias based on Qt version. * Replaced `lobby_constructed` and `courtroom_constructed` * Refactored and partially reimplemented the following classes: * `AOBlipPlayer` * `AOEmotePreview` * `AOMusicPlayer` * `AOSfxPlayer` * `AOTextArea`
Diffstat (limited to 'src/charselect.cpp')
-rw-r--r--src/charselect.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/charselect.cpp b/src/charselect.cpp
index 4b62cb10..bc4032fb 100644
--- a/src/charselect.cpp
+++ b/src/charselect.cpp
@@ -338,7 +338,7 @@ void Courtroom::character_loading_finished()
// This part here serves as a way of showing to the player that the game is
// still running, it is just loading the pictures of the characters.
- if (ao_app->lobby_constructed)
+ if (ao_app->is_lobby_constructed())
{
ao_app->generated_chars++;
}