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| author | TrickyLeifa <date.epoch@gmail.com> | 2024-05-17 16:39:30 +0200 |
|---|---|---|
| committer | TrickyLeifa <date.epoch@gmail.com> | 2024-05-17 19:04:57 +0200 |
| commit | 1ef96383c8f7ed136a0e028aef0835b4838b5e95 (patch) | |
| tree | e87a9df097a50b4d1f918f8a4f37d210562d10d6 /src/charselect.cpp | |
| parent | 39e4354b1dae5d8487ea5b84be9f304b1950a61a (diff) | |
Lightly reworked `NetworkManager`, ...
* Lightly reworked `NetworkManager`
* Added new modules to handle various connection types.
* TCP
* WebSocket
* Added general string splitter alias based on Qt version.
* Replaced `lobby_constructed` and `courtroom_constructed`
* Refactored and partially reimplemented the following classes:
* `AOBlipPlayer`
* `AOEmotePreview`
* `AOMusicPlayer`
* `AOSfxPlayer`
* `AOTextArea`
Diffstat (limited to 'src/charselect.cpp')
| -rw-r--r-- | src/charselect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/charselect.cpp b/src/charselect.cpp index 4b62cb10..bc4032fb 100644 --- a/src/charselect.cpp +++ b/src/charselect.cpp @@ -338,7 +338,7 @@ void Courtroom::character_loading_finished() // This part here serves as a way of showing to the player that the game is // still running, it is just loading the pictures of the characters. - if (ao_app->lobby_constructed) + if (ao_app->is_lobby_constructed()) { ao_app->generated_chars++; } |
