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| author | Crystalwarrior <varsash@gmail.com> | 2019-09-13 11:13:50 +0300 |
|---|---|---|
| committer | Crystalwarrior <varsash@gmail.com> | 2019-09-13 11:13:50 +0300 |
| commit | 455e020b19bb1801304cedd08b2675fe4bb30605 (patch) | |
| tree | 6ba3aa424407a760e007b1d1a7e68de645fce3e3 /src/courtroom.cpp | |
| parent | ba41b070a208af9393abebd721fb1488fbedee57 (diff) | |
Make log go downwards by default
Rename kill_music_on_object to objection_stop_music for readability
Update blip rate (faster overall, more accurate to the trilogy) - based on AOV values
Update default blip rate to be "once every two symbols"
Diffstat (limited to 'src/courtroom.cpp')
| -rw-r--r-- | src/courtroom.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp index 276b0fa..cd51004 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -1336,7 +1336,7 @@ void Courtroom::handle_chatmessage(QStringList *p_contents) case 2: ui_vp_objection->play("objection", f_char, f_custom_theme, 724); objection_player->play("objection.wav", f_char, f_custom_theme); - if (ao_app->get_objectmusic()) + if (ao_app->objection_stop_music()) music_player->play(""); //I'd prefer if this sent a networked message instead so everyone would have their music cut when you object. break; case 3: |
