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authorCrystalwarrior <varsash@gmail.com>2019-09-13 11:13:50 +0300
committerCrystalwarrior <varsash@gmail.com>2019-09-13 11:13:50 +0300
commit455e020b19bb1801304cedd08b2675fe4bb30605 (patch)
tree6ba3aa424407a760e007b1d1a7e68de645fce3e3 /src/courtroom.cpp
parentba41b070a208af9393abebd721fb1488fbedee57 (diff)
Make log go downwards by default
Rename kill_music_on_object to objection_stop_music for readability Update blip rate (faster overall, more accurate to the trilogy) - based on AOV values Update default blip rate to be "once every two symbols"
Diffstat (limited to 'src/courtroom.cpp')
-rw-r--r--src/courtroom.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index 276b0fa..cd51004 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -1336,7 +1336,7 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
case 2:
ui_vp_objection->play("objection", f_char, f_custom_theme, 724);
objection_player->play("objection.wav", f_char, f_custom_theme);
- if (ao_app->get_objectmusic())
+ if (ao_app->objection_stop_music())
music_player->play(""); //I'd prefer if this sent a networked message instead so everyone would have their music cut when you object.
break;
case 3: