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authoroldmud0 <oldmud0@users.noreply.github.com>2020-11-10 14:07:45 -0600
committerGitHub <noreply@github.com>2020-11-10 14:07:45 -0600
commit4eb45ef2b08095b9ecd81b62de1761ed5dac8b84 (patch)
treef37f30a92bf883ea0e87cc5192d004626a1d23c1 /src/courtroom.cpp
parentfe3b16829fc51e04e284436788db57e96bdded24 (diff)
parentc392bb3415ca8a01dbfc5129527af25ae6de9c08 (diff)
Merge pull request #305 from Crystalwarrior/bugfix/blip-accuracy
More accurate/consistent blip rate functionality + punctuation slowdown fixes
Diffstat (limited to 'src/courtroom.cpp')
-rw-r--r--src/courtroom.cpp35
1 files changed, 29 insertions, 6 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index 96e2a533..ec4e47b4 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -2990,17 +2990,40 @@ void Courtroom::chat_tick()
ui_vp_message->ensureCursorVisible();
- // Blip player and real tick pos ticker
- if (!formatting_char && (f_character != ' ' || blank_blip)) {
- if (blip_ticker % blip_rate == 0) {
+ // We blip every "blip rate" letters.
+ // Here's an example with blank_blip being false and blip_rate being 2:
+ // I am you
+ // ! ! ! !
+ // where ! is the blip sound
+ int b_rate = blip_rate;
+ // Earrape prevention without using timers, this method is more consistent.
+ if (msg_delay != 0 && msg_delay <= 25) {
+ // The default blip speed is 40ms, and if current msg_delay is 25ms,
+ // the formula will result in the blip rate of:
+ // 40/25 = 1.6 = 2
+ // And if it's faster than that:
+ // 40/10 = 4
+ b_rate = qMax(b_rate, qRound(static_cast<float>(message_display_speed[3])/msg_delay));
+ }
+ if (blip_ticker % b_rate == 0) {
+ // ignoring white space unless blank_blip is enabled.
+ if (!formatting_char && (f_character != ' ' || blank_blip)) {
blip_player->blip_tick();
+ ++blip_ticker;
}
+ }
+ else
+ {
+ // Don't fully ignore whitespace still, keep ticking until
+ // we reached the need to play a blip sound - we also just
+ // need to wait for a letter to play it on.
++blip_ticker;
}
- // Punctuation delayer
- if (punctuation_chars.contains(f_character)) {
- msg_delay *= punctuation_modifier;
+ // Punctuation delayer, only kicks in on speed ticks less than }}
+ if (current_display_speed > 1 && punctuation_chars.contains(f_character)) {
+ // Making the user have to wait any longer than 150ms per letter is downright unreasonable
+ msg_delay = qMin(150, msg_delay * punctuation_modifier);
}
// If this color is talking