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authorin1tiate <32779090+in1tiate@users.noreply.github.com>2024-05-27 10:33:06 -0500
committerin1tiate <32779090+in1tiate@users.noreply.github.com>2024-05-27 10:33:06 -0500
commit83715f4276ee4eb705b77a80e7484d7e7236fffe (patch)
tree4f2fb07830d6e62d9393957dc08375a99e425882 /src/courtroom.cpp
parent916317b94954bda26ab1cfd622e71a5a0a93dc17 (diff)
fix effects continuing to be displayed when they shouldn't
Diffstat (limited to 'src/courtroom.cpp')
-rw-r--r--src/courtroom.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index cf6a64b1..9c916ea3 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -1436,6 +1436,7 @@ void Courtroom::set_background(QString p_background, bool display)
ui_vp_player_char->stopPlayback();
ui_vp_sideplayer_char->stopPlayback();
ui_vp_effect->stopPlayback();
+ ui_vp_effect->hide();
ui_vp_message->hide();
ui_vp_chatbox->setVisible(chatbox_always_show);
// Show it if chatbox always shows
@@ -2746,6 +2747,7 @@ void Courtroom::display_character()
ui_vp_speedlines->hide();
ui_vp_player_char->stopPlayback();
ui_vp_effect->stopPlayback();
+ ui_vp_effect->hide();
// Clear all looping sfx to prevent obnoxiousness
sfx_player->stopAllLoopingStream();
// Hide the message and chatbox and handle the emotes