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authorTrickyLeifa <date.epoch@gmail.com>2024-05-22 23:30:31 +0200
committerTrickyLeifa <date.epoch@gmail.com>2024-05-22 23:30:31 +0200
commitd135bbc51144667fb3ee323a7635e3dbfc3f41a8 (patch)
tree9007aa8a989ea6ba90f011ae9632134f478cfc63 /src/courtroom.cpp
parent52fc8d359426e068d9057a80fd456eda70c00683 (diff)
Fixed emote synchronization, ...
* Fixed emote synchronization * Still requires identical frame count. Will still cause freeze as it syncs. * Fixed frame effects not working on idle and talk emotes. * Characters are now repositioned after background sliding is over.
Diffstat (limited to 'src/courtroom.cpp')
-rw-r--r--src/courtroom.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index bf49fdc1..13467976 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -3110,6 +3110,7 @@ void Courtroom::post_transition_cleanup()
layer->stopPlayback();
layer->pausePlayback(false);
layer->setParent(ui_viewport);
+ layer->stackUnder(ui_vp_desk);
layer->setVisible(is_visible);
}