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| author | TrickyLeifa <date.epoch@gmail.com> | 2024-05-22 23:30:31 +0200 |
|---|---|---|
| committer | TrickyLeifa <date.epoch@gmail.com> | 2024-05-22 23:30:31 +0200 |
| commit | d135bbc51144667fb3ee323a7635e3dbfc3f41a8 (patch) | |
| tree | 9007aa8a989ea6ba90f011ae9632134f478cfc63 /src/courtroom.cpp | |
| parent | 52fc8d359426e068d9057a80fd456eda70c00683 (diff) | |
Fixed emote synchronization, ...
* Fixed emote synchronization
* Still requires identical frame count. Will still cause freeze as it syncs.
* Fixed frame effects not working on idle and talk emotes.
* Characters are now repositioned after background sliding is over.
Diffstat (limited to 'src/courtroom.cpp')
| -rw-r--r-- | src/courtroom.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp index bf49fdc1..13467976 100644 --- a/src/courtroom.cpp +++ b/src/courtroom.cpp @@ -3110,6 +3110,7 @@ void Courtroom::post_transition_cleanup() layer->stopPlayback(); layer->pausePlayback(false); layer->setParent(ui_viewport); + layer->stackUnder(ui_vp_desk); layer->setVisible(is_visible); } |
