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authorCrystalwarrior <varsash@gmail.com>2020-08-25 12:48:09 +0300
committerCrystalwarrior <varsash@gmail.com>2020-08-25 12:48:09 +0300
commitee3bad44c72329d61a2cb0c4064c22512451372d (patch)
tree421e95752a4580b30dc097f4c5b72d7e2c7493fe /src/courtroom.cpp
parent7e9c5726e02a65023d9563f49e833525bf8f4bae (diff)
Implement clock pausing
Implement clock setting w/o starting or stopping Both of these should make it possible for the server to start/stop/pause/resume the clock with perfect synchronization to the true time.
Diffstat (limited to 'src/courtroom.cpp')
-rw-r--r--src/courtroom.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/courtroom.cpp b/src/courtroom.cpp
index 6bd2bd2d..f4e31647 100644
--- a/src/courtroom.cpp
+++ b/src/courtroom.cpp
@@ -4715,11 +4715,26 @@ void Courtroom::announce_case(QString title, bool def, bool pro, bool jud,
}
}
+void Courtroom::start_clock()
+{
+ ui_clock->start();
+}
+
void Courtroom::start_clock(qint64 msecs)
{
ui_clock->start(static_cast<int>(msecs));
}
+void Courtroom::set_clock(qint64 msecs)
+{
+ ui_clock->set(static_cast<int>(msecs), true);
+}
+
+void Courtroom::pause_clock()
+{
+ ui_clock->pause();
+}
+
void Courtroom::stop_clock()
{
ui_clock->stop();