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authorCrystalwarrior <varsash@gmail.com>2020-05-22 01:18:24 +0300
committerCrystalwarrior <varsash@gmail.com>2020-05-22 01:18:24 +0300
commitc8e12558cdd3fd0769b81679ad09edf1f29b780f (patch)
tree7dae2225e574c3ee55d6b82a1d2f399db4ace5c0 /src/discord_rich_presence.cpp
parentdfac0652c8eb9bd48ceea7ae755e9c2f7e5cb1a2 (diff)
Clang-ify the code with this styling using Visual Studio Code:
{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All } (this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
Diffstat (limited to 'src/discord_rich_presence.cpp')
-rw-r--r--src/discord_rich_presence.cpp252
1 files changed, 124 insertions, 128 deletions
diff --git a/src/discord_rich_presence.cpp b/src/discord_rich_presence.cpp
index 95a824a..05a9494 100644
--- a/src/discord_rich_presence.cpp
+++ b/src/discord_rich_presence.cpp
@@ -3,133 +3,129 @@
namespace AttorneyOnline {
#ifdef DISCORD
-Discord::Discord()
-{
- DiscordEventHandlers handlers;
- std::memset(&handlers, 0, sizeof(handlers));
- handlers = {};
- handlers.ready = [] {
- qInfo() << "Discord RPC ready";
- };
- handlers.disconnected = [](int errorCode, const char* message) {
- qInfo() << "Discord RPC disconnected! " << message << errorCode;
- };
- handlers.errored = [](int errorCode, const char* message) {
- qWarning() << "Discord RPC errored out! " << message << errorCode;
- };
- qInfo() << "Initializing Discord RPC";
- Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
-}
-
-Discord::~Discord()
-{
- Discord_Shutdown();
-}
-
-void Discord::state_lobby()
-{
- DiscordRichPresence presence;
- std::memset(&presence, 0, sizeof(presence));
- presence.largeImageKey = "ao2-logo";
- presence.largeImageText = "Objection!";
- presence.instance = 1;
-
- presence.state = "In Lobby";
- presence.details = "Idle";
- Discord_UpdatePresence(&presence);
-}
-
-void Discord::state_server(std::string name, std::string server_id)
-{
- qDebug() << "Discord RPC: Setting server state";
-
- DiscordRichPresence presence;
- std::memset(&presence, 0, sizeof(presence));
- presence.largeImageKey = "ao2-logo";
- presence.largeImageText = "Objection!";
- presence.instance = 1;
-
- auto timestamp = static_cast<int64_t>(std::time(nullptr));
-
- presence.state = "In a Server";
- presence.details = name.c_str();
- presence.matchSecret = server_id.c_str();
- presence.startTimestamp = this->timestamp;
-
- this->server_id = server_id;
- this->server_name = name;
- this->timestamp = timestamp;
- Discord_UpdatePresence(&presence);
-}
-
-void Discord::state_character(std::string name)
-{
- auto name_internal = QString(name.c_str()).toLower().replace(' ', '_').toStdString();
- auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
- const std::string playing_as = "Playing as " + name_friendly;
- qDebug() << "Discord RPC: Setting character state (" << playing_as.c_str() << ")";
-
- DiscordRichPresence presence;
- std::memset(&presence, 0, sizeof(presence));
- presence.largeImageKey = "ao2-logo";
- presence.largeImageText = "Objection!";
- presence.instance = 1;
- presence.details = this->server_name.c_str();
- presence.matchSecret = this->server_id.c_str();
- presence.startTimestamp = this->timestamp;
-
- presence.state = playing_as.c_str();
- presence.smallImageKey = name_internal.c_str();
- // presence.smallImageText = name_internal.c_str();
- Discord_UpdatePresence(&presence);
-}
-
-void Discord::state_spectate()
-{
- qDebug() << "Discord RPC: Setting specator state";
-
- DiscordRichPresence presence;
- std::memset(&presence, 0, sizeof(presence));
- presence.largeImageKey = "ao2-logo";
- presence.largeImageText = "Objection!";
- presence.instance = 1;
- presence.details = this->server_name.c_str();
- presence.matchSecret = this->server_id.c_str();
- presence.startTimestamp = this->timestamp;
-
- presence.state = "Spectating";
- Discord_UpdatePresence(&presence);
-}
+ Discord::Discord()
+ {
+ DiscordEventHandlers handlers;
+ std::memset(&handlers, 0, sizeof(handlers));
+ handlers = {};
+ handlers.ready = [] {
+ qInfo() << "Discord RPC ready";
+ };
+ handlers.disconnected = [](int errorCode, const char *message) {
+ qInfo() << "Discord RPC disconnected! " << message << errorCode;
+ };
+ handlers.errored = [](int errorCode, const char *message) {
+ qWarning() << "Discord RPC errored out! " << message << errorCode;
+ };
+ qInfo() << "Initializing Discord RPC";
+ Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
+ }
+
+ Discord::~Discord()
+ {
+ Discord_Shutdown();
+ }
+
+ void Discord::state_lobby()
+ {
+ DiscordRichPresence presence;
+ std::memset(&presence, 0, sizeof(presence));
+ presence.largeImageKey = "ao2-logo";
+ presence.largeImageText = "Objection!";
+ presence.instance = 1;
+
+ presence.state = "In Lobby";
+ presence.details = "Idle";
+ Discord_UpdatePresence(&presence);
+ }
+
+ void Discord::state_server(std::string name, std::string server_id)
+ {
+ qDebug() << "Discord RPC: Setting server state";
+
+ DiscordRichPresence presence;
+ std::memset(&presence, 0, sizeof(presence));
+ presence.largeImageKey = "ao2-logo";
+ presence.largeImageText = "Objection!";
+ presence.instance = 1;
+
+ auto timestamp = static_cast<int64_t>(std::time(nullptr));
+
+ presence.state = "In a Server";
+ presence.details = name.c_str();
+ presence.matchSecret = server_id.c_str();
+ presence.startTimestamp = this->timestamp;
+
+ this->server_id = server_id;
+ this->server_name = name;
+ this->timestamp = timestamp;
+ Discord_UpdatePresence(&presence);
+ }
+
+ void Discord::state_character(std::string name)
+ {
+ auto name_internal = QString(name.c_str()).toLower().replace(' ', '_').toStdString();
+ auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
+ const std::string playing_as = "Playing as " + name_friendly;
+ qDebug() << "Discord RPC: Setting character state (" << playing_as.c_str() << ")";
+
+ DiscordRichPresence presence;
+ std::memset(&presence, 0, sizeof(presence));
+ presence.largeImageKey = "ao2-logo";
+ presence.largeImageText = "Objection!";
+ presence.instance = 1;
+ presence.details = this->server_name.c_str();
+ presence.matchSecret = this->server_id.c_str();
+ presence.startTimestamp = this->timestamp;
+
+ presence.state = playing_as.c_str();
+ presence.smallImageKey = name_internal.c_str();
+ // presence.smallImageText = name_internal.c_str();
+ Discord_UpdatePresence(&presence);
+ }
+
+ void Discord::state_spectate()
+ {
+ qDebug() << "Discord RPC: Setting specator state";
+
+ DiscordRichPresence presence;
+ std::memset(&presence, 0, sizeof(presence));
+ presence.largeImageKey = "ao2-logo";
+ presence.largeImageText = "Objection!";
+ presence.instance = 1;
+ presence.details = this->server_name.c_str();
+ presence.matchSecret = this->server_id.c_str();
+ presence.startTimestamp = this->timestamp;
+
+ presence.state = "Spectating";
+ Discord_UpdatePresence(&presence);
+ }
#else
-Discord::Discord()
-{
-
-}
-
-Discord::~Discord()
-{
-
-}
-
-void Discord::state_lobby()
-{
-
-}
-
-void Discord::state_server(std::string name, std::string server_id)
-{
- qDebug() << "Discord RPC: Setting server state";
-}
-
-void Discord::state_character(std::string name)
-{
- qDebug() << "Discord RPC: Setting character state";
-}
-
-void Discord::state_spectate()
-{
- qDebug() << "Discord RPC: Setting specator state";
-
-}
+ Discord::Discord()
+ {
+ }
+
+ Discord::~Discord()
+ {
+ }
+
+ void Discord::state_lobby()
+ {
+ }
+
+ void Discord::state_server(std::string name, std::string server_id)
+ {
+ qDebug() << "Discord RPC: Setting server state";
+ }
+
+ void Discord::state_character(std::string name)
+ {
+ qDebug() << "Discord RPC: Setting character state";
+ }
+
+ void Discord::state_spectate()
+ {
+ qDebug() << "Discord RPC: Setting specator state";
+ }
#endif
-}
+} // namespace AttorneyOnline