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authorCrystalwarrior <varsash@gmail.com>2020-05-22 01:18:24 +0300
committerCrystalwarrior <varsash@gmail.com>2020-05-22 01:18:24 +0300
commitc8e12558cdd3fd0769b81679ad09edf1f29b780f (patch)
tree7dae2225e574c3ee55d6b82a1d2f399db4ace5c0 /src/emotes.cpp
parentdfac0652c8eb9bd48ceea7ae755e9c2f7e5cb1a2 (diff)
Clang-ify the code with this styling using Visual Studio Code:
{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All } (this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
Diffstat (limited to 'src/emotes.cpp')
-rw-r--r--src/emotes.cpp224
1 files changed, 107 insertions, 117 deletions
diff --git a/src/emotes.cpp b/src/emotes.cpp
index 1484784e..59952971 100644
--- a/src/emotes.cpp
+++ b/src/emotes.cpp
@@ -4,199 +4,189 @@
void Courtroom::initialize_emotes()
{
- ui_emotes = new QWidget(this);
+ ui_emotes = new QWidget(this);
- ui_emote_left = new AOButton(this, ao_app);
- ui_emote_right = new AOButton(this, ao_app);
+ ui_emote_left = new AOButton(this, ao_app);
+ ui_emote_right = new AOButton(this, ao_app);
- ui_emote_dropdown = new QComboBox(this);
+ ui_emote_dropdown = new QComboBox(this);
- connect(ui_emote_left, SIGNAL(clicked()), this, SLOT(on_emote_left_clicked()));
- connect(ui_emote_right, SIGNAL(clicked()), this, SLOT(on_emote_right_clicked()));
+ connect(ui_emote_left, SIGNAL(clicked()), this, SLOT(on_emote_left_clicked()));
+ connect(ui_emote_right, SIGNAL(clicked()), this, SLOT(on_emote_right_clicked()));
- connect(ui_emote_dropdown, SIGNAL(activated(int)), this, SLOT(on_emote_dropdown_changed(int)));
+ connect(ui_emote_dropdown, SIGNAL(activated(int)), this, SLOT(on_emote_dropdown_changed(int)));
}
void Courtroom::refresh_emotes()
{
- //Should properly refresh the emote list
- qDeleteAll(ui_emote_list.begin(), ui_emote_list.end());
- ui_emote_list.clear();
+ //Should properly refresh the emote list
+ qDeleteAll(ui_emote_list.begin(), ui_emote_list.end());
+ ui_emote_list.clear();
- set_size_and_pos(ui_emotes, "emotes");
+ set_size_and_pos(ui_emotes, "emotes");
- set_size_and_pos(ui_emote_left, "emote_left");
- ui_emote_left->set_image("arrow_left");
+ set_size_and_pos(ui_emote_left, "emote_left");
+ ui_emote_left->set_image("arrow_left");
- set_size_and_pos(ui_emote_right, "emote_right");
- ui_emote_right->set_image("arrow_right");
+ set_size_and_pos(ui_emote_right, "emote_right");
+ ui_emote_right->set_image("arrow_right");
- QPoint f_spacing = ao_app->get_button_spacing("emote_button_spacing", "courtroom_design.ini");
- QPoint p_point = ao_app->get_button_spacing("emote_button_size", "courtroom_design.ini");
+ QPoint f_spacing = ao_app->get_button_spacing("emote_button_spacing", "courtroom_design.ini");
+ QPoint p_point = ao_app->get_button_spacing("emote_button_size", "courtroom_design.ini");
- const int button_width = p_point.x();
- int x_spacing = f_spacing.x();
- int x_mod_count = 0;
+ const int button_width = p_point.x();
+ int x_spacing = f_spacing.x();
+ int x_mod_count = 0;
- const int button_height = p_point.y();
- int y_spacing = f_spacing.y();
- int y_mod_count = 0;
+ const int button_height = p_point.y();
+ int y_spacing = f_spacing.y();
+ int y_mod_count = 0;
- emote_columns = ((ui_emotes->width() - button_width) / (x_spacing + button_width)) + 1;
- emote_rows = ((ui_emotes->height() - button_height) / (y_spacing + button_height)) + 1;
+ emote_columns = ((ui_emotes->width() - button_width) / (x_spacing + button_width)) + 1;
+ emote_rows = ((ui_emotes->height() - button_height) / (y_spacing + button_height)) + 1;
- max_emotes_on_page = emote_columns * emote_rows;
+ max_emotes_on_page = emote_columns * emote_rows;
- for (int n = 0 ; n < max_emotes_on_page ; ++n)
- {
- int x_pos = (button_width + x_spacing) * x_mod_count;
- int y_pos = (button_height + y_spacing) * y_mod_count;
+ for (int n = 0; n < max_emotes_on_page; ++n) {
+ int x_pos = (button_width + x_spacing) * x_mod_count;
+ int y_pos = (button_height + y_spacing) * y_mod_count;
- AOEmoteButton *f_emote = new AOEmoteButton(ui_emotes, ao_app, x_pos, y_pos, button_width, button_height);
+ AOEmoteButton *f_emote = new AOEmoteButton(ui_emotes, ao_app, x_pos, y_pos, button_width, button_height);
- ui_emote_list.append(f_emote);
+ ui_emote_list.append(f_emote);
- f_emote->set_id(n);
+ f_emote->set_id(n);
- connect(f_emote, SIGNAL(emote_clicked(int)), this, SLOT(on_emote_clicked(int)));
+ connect(f_emote, SIGNAL(emote_clicked(int)), this, SLOT(on_emote_clicked(int)));
- ++x_mod_count;
+ ++x_mod_count;
- if (x_mod_count == emote_columns)
- {
- ++y_mod_count;
- x_mod_count = 0;
+ if (x_mod_count == emote_columns) {
+ ++y_mod_count;
+ x_mod_count = 0;
+ }
}
- }
}
void Courtroom::set_emote_page()
{
- if (m_cid == -1)
- return;
+ if (m_cid == -1)
+ return;
- int total_emotes = ao_app->get_emote_number(current_char);
+ int total_emotes = ao_app->get_emote_number(current_char);
- ui_emote_left->hide();
- ui_emote_right->hide();
+ ui_emote_left->hide();
+ ui_emote_right->hide();
- for (AOEmoteButton *i_button : ui_emote_list)
- {
- i_button->hide();
- }
+ for (AOEmoteButton *i_button : ui_emote_list) {
+ i_button->hide();
+ }
- int total_pages = total_emotes / max_emotes_on_page;
- int emotes_on_page = 0;
+ int total_pages = total_emotes / max_emotes_on_page;
+ int emotes_on_page = 0;
- if (total_emotes % max_emotes_on_page != 0)
- {
- ++total_pages;
- //i. e. not on the last page
- if (total_pages > current_emote_page + 1)
- emotes_on_page = max_emotes_on_page;
+ if (total_emotes % max_emotes_on_page != 0) {
+ ++total_pages;
+ //i. e. not on the last page
+ if (total_pages > current_emote_page + 1)
+ emotes_on_page = max_emotes_on_page;
+ else
+ emotes_on_page = total_emotes % max_emotes_on_page;
+ }
else
- emotes_on_page = total_emotes % max_emotes_on_page;
+ emotes_on_page = max_emotes_on_page;
- }
- else
- emotes_on_page = max_emotes_on_page;
-
- if (total_pages > current_emote_page + 1)
- ui_emote_right->show();
-
- if (current_emote_page > 0)
- ui_emote_left->show();
+ if (total_pages > current_emote_page + 1)
+ ui_emote_right->show();
- for (int n_emote = 0 ; n_emote < emotes_on_page && n_emote < ui_emote_list.size(); ++n_emote)
- {
- int n_real_emote = n_emote + current_emote_page * max_emotes_on_page;
- AOEmoteButton *f_emote = ui_emote_list.at(n_emote);
+ if (current_emote_page > 0)
+ ui_emote_left->show();
- if (n_real_emote == current_emote)
- f_emote->set_char_image(current_char, n_real_emote, "_on");
- else
- f_emote->set_char_image(current_char, n_real_emote, "_off");
+ for (int n_emote = 0; n_emote < emotes_on_page && n_emote < ui_emote_list.size(); ++n_emote) {
+ int n_real_emote = n_emote + current_emote_page * max_emotes_on_page;
+ AOEmoteButton *f_emote = ui_emote_list.at(n_emote);
- f_emote->show();
- f_emote->setToolTip(QString::number(n_real_emote+1) + ": " + ao_app->get_emote_comment(current_char, n_real_emote));
- }
+ if (n_real_emote == current_emote)
+ f_emote->set_char_image(current_char, n_real_emote, "_on");
+ else
+ f_emote->set_char_image(current_char, n_real_emote, "_off");
+ f_emote->show();
+ f_emote->setToolTip(QString::number(n_real_emote + 1) + ": " + ao_app->get_emote_comment(current_char, n_real_emote));
+ }
}
void Courtroom::set_emote_dropdown()
{
- ui_emote_dropdown->clear();
+ ui_emote_dropdown->clear();
- int total_emotes = ao_app->get_emote_number(current_char);
- QStringList emote_list;
+ int total_emotes = ao_app->get_emote_number(current_char);
+ QStringList emote_list;
- for (int n = 0 ; n < total_emotes ; ++n)
- {
- emote_list.append(QString::number(n+1) + ": " + ao_app->get_emote_comment(current_char, n));
- }
+ for (int n = 0; n < total_emotes; ++n) {
+ emote_list.append(QString::number(n + 1) + ": " + ao_app->get_emote_comment(current_char, n));
+ }
- ui_emote_dropdown->addItems(emote_list);
+ ui_emote_dropdown->addItems(emote_list);
}
void Courtroom::select_emote(int p_id)
{
- int min = current_emote_page * max_emotes_on_page;
- int max = (max_emotes_on_page - 1) + current_emote_page * max_emotes_on_page;
+ int min = current_emote_page * max_emotes_on_page;
+ int max = (max_emotes_on_page - 1) + current_emote_page * max_emotes_on_page;
- if (current_emote >= min && current_emote <= max)
- ui_emote_list.at(current_emote % max_emotes_on_page)->set_char_image(current_char, current_emote, "_off");
+ if (current_emote >= min && current_emote <= max)
+ ui_emote_list.at(current_emote % max_emotes_on_page)->set_char_image(current_char, current_emote, "_off");
- int old_emote = current_emote;
+ int old_emote = current_emote;
- current_emote = p_id;
+ current_emote = p_id;
- if (current_emote >= min && current_emote <= max)
- ui_emote_list.at(current_emote % max_emotes_on_page)->set_char_image(current_char, current_emote, "_on");
+ if (current_emote >= min && current_emote <= max)
+ ui_emote_list.at(current_emote % max_emotes_on_page)->set_char_image(current_char, current_emote, "_on");
- int emote_mod = ao_app->get_emote_mod(current_char, current_emote);
+ int emote_mod = ao_app->get_emote_mod(current_char, current_emote);
- if (old_emote == current_emote)
- {
- ui_pre->setChecked(!ui_pre->isChecked());
- }
- else if (!ao_app->is_stickypres_enabled())
- {
- if (emote_mod == 1 || emote_mod == 4)
- ui_pre->setChecked(true);
- else
- ui_pre->setChecked(false);
- }
+ if (old_emote == current_emote) {
+ ui_pre->setChecked(!ui_pre->isChecked());
+ }
+ else if (!ao_app->is_stickypres_enabled()) {
+ if (emote_mod == 1 || emote_mod == 4)
+ ui_pre->setChecked(true);
+ else
+ ui_pre->setChecked(false);
+ }
- ui_emote_dropdown->setCurrentIndex(current_emote);
+ ui_emote_dropdown->setCurrentIndex(current_emote);
- ui_ic_chat_message->setFocus();
+ ui_ic_chat_message->setFocus();
}
void Courtroom::on_emote_clicked(int p_id)
{
- select_emote(p_id + max_emotes_on_page * current_emote_page);
+ select_emote(p_id + max_emotes_on_page * current_emote_page);
}
void Courtroom::on_emote_left_clicked()
{
- --current_emote_page;
+ --current_emote_page;
- set_emote_page();
+ set_emote_page();
- ui_ic_chat_message->setFocus();
+ ui_ic_chat_message->setFocus();
}
void Courtroom::on_emote_right_clicked()
{
- qDebug() << "emote right clicked";
- ++current_emote_page;
+ qDebug() << "emote right clicked";
+ ++current_emote_page;
- set_emote_page();
+ set_emote_page();
- ui_ic_chat_message->setFocus();
+ ui_ic_chat_message->setFocus();
}
void Courtroom::on_emote_dropdown_changed(int p_index)
{
- select_emote(p_index);
+ select_emote(p_index);
}