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authorOsmium Sorcerer <os@sof.beauty>2026-03-24 02:56:23 +0000
committerOsmium Sorcerer <os@sof.beauty>2026-03-29 22:22:25 +0000
commit3f6fb17deddd1b366d16db5a2531c82407ced9db (patch)
tree5dd78ee66a67398274d08f598b79f8b663791c1f /src/networkmanager.cpp
parent8475cfb7ac19f8698d2b96a0367f4735a016c375 (diff)
Rewrite audio engine: replace BASS with miniaudio
SFX and blip players largely remain the same. For the music player, we now have to implement network streaming natively, we no longer have a convenient function that did everything for us. I introduced QNetworkRequest to download the stream in memory and signal when it's ready to be decoded and played back. The size is guarded to prevent the client from accidentally downloading terabytes of audio. Delete QFutureWatcher, we no longer need it for concurrency. miniaudio uses a separate audio thread. Network donwloads and communication with the track name display are handled by Qt signals. Also, delete an odd "music.txt" feature. Its purpose was specifying offsets for loops in a text file per track, but it remained obscure and unused in practice. Unsupported: - Large streams, including unbounded ones (radio). We'll need a ring buffer for that, and a mechanism to write to it from the network and feed it to the audio thread. - Effect flags: fade in, fade out, sync pos. Ignored. - Audio device selection.
Diffstat (limited to 'src/networkmanager.cpp')
-rw-r--r--src/networkmanager.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/networkmanager.cpp b/src/networkmanager.cpp
index 1202fec..02d5961 100644
--- a/src/networkmanager.cpp
+++ b/src/networkmanager.cpp
@@ -204,3 +204,9 @@ void NetworkManager::handle_server_packet(AOPacket packet)
#endif
ao_app->server_packet_received(packet);
}
+
+QNetworkReply *NetworkManager::get_audio_url(const QUrl &url)
+{
+ QNetworkRequest req(url);
+ return http->get(req);
+}