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authorSalanto <62221668+Salanto@users.noreply.github.com>2024-07-12 11:48:01 +0200
committerGitHub <noreply@github.com>2024-07-12 11:48:01 +0200
commitfb64ca386c51cc3942e1f38cfd76132b1b50e9db (patch)
treef805cd22b191a028312e7f546b571fb35488fa50 /src/networkmanager.cpp
parentc745d0a1b78732550ae790fee12bd23b71a4f25e (diff)
Add playerlist widget element (#996)
* Commit * Boyfailure code commit * Cooking code spaghetti * Accidental overwrite recursive function call hell * Implemented player list * Add partial moderator widget Sleepy time! Hee-Hoo! * Moderator Dialog - Step 1 - WIP * Appease the clang gods * Clang appeasement policy * *sacrifices goat to clang* * Added player report, reworked implementation, ... * Added player-specific report * Reworked implementation * No longer uses JSON. * Removed preset loader. --------- Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: Leifa <26681464+TrickyLeifa@users.noreply.github.com>
Diffstat (limited to 'src/networkmanager.cpp')
-rw-r--r--src/networkmanager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/networkmanager.cpp b/src/networkmanager.cpp
index fc30060c..500b2c83 100644
--- a/src/networkmanager.cpp
+++ b/src/networkmanager.cpp
@@ -149,7 +149,7 @@ void NetworkManager::connect_to_server(ServerInfo server)
qInfo().noquote() << QObject::tr("Connecting to %1").arg(server.toString());
m_connection = new WebSocketConnection(ao_app, this);
- connect(m_connection, &WebSocketConnection::connectedToServer, this, [] { qInfo() << "Established connection to server."; });
+ connect(m_connection, &WebSocketConnection::connectedToServer, ao_app, &AOApplication::server_connected);
connect(m_connection, &WebSocketConnection::disconnectedFromServer, ao_app, &AOApplication::server_disconnected);
connect(m_connection, &WebSocketConnection::errorOccurred, this, [](QString error) { qCritical() << "Connection error:" << error; });
connect(m_connection, &WebSocketConnection::receivedPacket, this, &NetworkManager::handle_server_packet);
@@ -188,7 +188,7 @@ void NetworkManager::ship_server_packet(AOPacket packet)
void NetworkManager::join_to_server()
{
- ship_server_packet(AOPacket("askchaa").toString());
+ ship_server_packet(AOPacket("askchaa"));
}
void NetworkManager::handle_server_packet(AOPacket packet)